Human corpse: Difference between revisions
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| commerce = 10 | | commerce = 10 | ||
| id = Human Corpse | | id = Human Corpse | ||
| tier = 0 | |||
| colorstr = &y | | colorstr = &y | ||
| tilecolors = rw | | tilecolors = rw | ||
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| ismeat = yes | | ismeat = yes | ||
| inheritingfrom = Corpse | | inheritingfrom = Corpse | ||
| dynamictable = {{Dynamic object|Corpses|Human Corpse}} </br>{{Dynamic object|HumanoidCorpses|Human Corpse}} | | dynamictable = {{Dynamic object|Corpses|Human Corpse}} </br>{{Dynamic object|HumanoidCorpses|Human Corpse}} </br>{{Dynamic object|Items|Human Corpse}} | ||
| desc = The forces of slaughter have rearranged parts of the body. You ponder how rearrangement means something different in each of its contexts: pieces on a game board, favored courtiers in a king's hall, and parts on a body. | | desc = The forces of slaughter have rearranged parts of the body. You ponder how rearrangement means something different in each of its contexts: pieces on a game board, favored courtiers in a king's hall, and parts on a body. | ||
| categories = Corpses | | categories = Corpses | ||
| gameversion = 2.0. | | gameversion = 2.0.202.92 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |