Prayer rod: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
Line 7: Line 7:
| maxpv = 6
| maxpv = 6
| damage = 1d2
| damage = 1d2
| elementaldamage = 1d5+5
| elementaltype = Electric
| weight = 2
| weight = 2
| featureweightinfo = yes
| featureweightinfo = yes
Line 25: Line 27:
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Prayer Rod}}
| dynamictable = {{Dynamic object|MeleeWeapons|Prayer Rod}} </br>{{Dynamic object|Items|Prayer Rod}}
| unidentifiedimage = prayer rod unidentified.png
| unidentifiedimage = prayer rod unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
Line 33: Line 35:


{{Qud shader|rules|{{(}}Strength Bonus Cap: 2
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
Weapon Class: Cudgel (dazes on critical hit)
Causes 1d5+5 electric damage on hit.{{)}}}}
| categories = Cudgels
| categories = Cudgels
| gameversion = 2.0.201.114
| gameversion = 2.0.202.92
}}
}}
<!-- END QBE -->
<!-- END QBE -->