Mental Armor (MA): Difference between revisions
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{{qud quote|Your mental armor (MA) is a measurement of how well protected you are against mental attacks, much as your armor value is a measurement of how well protected you are from physical attacks. The higher your score, the less likely an opponent's mental attack will have a severe effect on you. Your MA is modified by your Willpower modifier. The effective default value for MA is 4. MA is a hidden stat, and if displayed in a debug window it will typically be 0. This score is then increased by 4 for calculations involving MA. |[[Ten Things You Should Do When You Start to Play]]}} | {{qud quote|Your mental armor (MA) is a measurement of how well protected you are against mental attacks, much as your armor value is a measurement of how well protected you are from physical attacks. The higher your score, the less likely an opponent's mental attack will have a severe effect on you. Your MA is modified by your Willpower modifier. The effective default value for MA is 4. MA is a hidden stat, and if displayed in a debug window it will typically be 0. This score is then increased by 4 for calculations involving MA. |[[Ten Things You Should Do When You Start to Play]]}} | ||
Mental Armor ({{name}}) is a creature's primary protection against psychic attacks including [[Confusion]], [[Sunder Mind]] and [[ | Mental Armor ({{name}}) is a creature's primary protection against psychic attacks including [[Confusion]], [[Sunder Mind]] and [[psionic]] weapons. Base MA is calculated from the creature's [[Willpower]] bonus. Against psychic damage attacks, it functions identically to [[AV]] against physical attacks. | ||
There are | There are a limited number of ways for the player to boost {{name}}. Some of those options include: | ||
* The [[Mental Mirror]] mutation adds a 3+Mutation Level bonus to MA and reflects blocked mental attacks. However, this only applies to one attack per cooldown. | * The [[Mental Mirror]] mutation adds a 3+Mutation Level bonus to MA and reflects blocked mental attacks. However, this only applies to one attack per cooldown. | ||
* Cooking with | * Cooking with {{favilink|lah petals}} | ||
* Cooking a meal which is [[Taste-based cooking effects|tasty]] | * Cooking a meal which is [[Taste-based cooking effects|tasty]] | ||
* Wearing a | * Wearing a {{favilink|psychic meridian}} | ||
* Increasing the [[Willpower]] attribute, such as by: | * Increasing the [[Willpower]] attribute, such as by: | ||
** | ** Gaining levels and spending [[attribute]] points | ||
** Wearing a helmet of [[ | ** Cooking with {{favilink|mashed lag}} | ||
** Wearing a helmet of [[serene visage]] | |||
[[Category:Battle Mechanics]] | [[Category:Battle Mechanics]] |