Carbide hand bones: Difference between revisions
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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{ | {{name|caps}} increase the damage potential for the implantee's unarmed attacks. They are the lowest-damage [[unarmed]] implants available in {{gamename}}, being outclassed by the {{favilink|fullerite hand bones}} and {{favilink|crysteel hand bones}}, respectively. | ||
They only affect the pair of hands they are implanted on, and do not apply to additional hands granted by {{favilink|helping hands}} (or {{favilink|Multiple Arms}}, in the rare scenario where a [[True Kin]] gains that mutation). | |||
== Obtaining == | |||
The player can chose to begin the game with {{name}} as their starting cybernetic. They can also be purchased from a {{favilink|gutsmonger}} or found in a {{favilink|cybernetics rack}} attached to a {{favilink|becoming nook}}. | |||
== See Also == | == See Also == | ||
* {{favilink|fullerite hand bones}} | * {{favilink|fullerite hand bones}} | ||
* {{favilink|crysteel hand bones}} | * {{favilink|crysteel hand bones}} |