Blood-gradient hand vacuum: Difference between revisions
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Tag: Reverted |
Tag: Undo |
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Line 22: | Line 22: | ||
| liquidgentype = blood | | liquidgentype = blood | ||
| liquidgenrate = 800 | | liquidgenrate = 800 | ||
| chargeperdram = 7500 | |||
| dramsperuse = 0.2 | | dramsperuse = 0.2 | ||
| chargeused = 100 | | chargeused = 100 | ||
Line 34: | Line 35: | ||
| tilecolors = Kr | | tilecolors = Kr | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | realitydistortionbased = yes | leakswhenbroken = 10-20}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | energyammoloader = yes | realitydistortionbased = yes | leakswhenbroken = 10-20}} | ||
| inheritingfrom = BasePistol | | inheritingfrom = BasePistol | ||
| dynamictable = {{Dynamic object|Guns|Blood-Gradient Hand Vacuum}} </br>{{Dynamic object|Items|Blood-Gradient Hand Vacuum}} | | dynamictable = {{Dynamic object|Guns|Blood-Gradient Hand Vacuum}} </br>{{Dynamic object|Items|Blood-Gradient Hand Vacuum}} | ||
Line 47: | Line 48: | ||
{{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}} | {{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}} | ||
| categories = Pistols | | categories = Pistols | ||
| gameversion = 2.0.202. | | gameversion = 2.0.202.96 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |