Data:Beak: Difference between revisions

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(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.204.82 using QBE v1.0rc2)
Line 4: Line 4:
| image = beak.png
| image = beak.png
| pv = 4
| pv = 4
| maxpv = 104
| maxpv = 4
| damage = 2
| damage = 1d2
| av = 0
| dv = 0
| commerce = 0
| commerce = 0
| weaponskill = {{SkillID to name|ShortBlades}}
| weaponskill = {{SkillID to name|Cudgel}}
| id = Beak
| id = Beak
| tilecolors = wW
| tilecolors = wW
| renderstr = *
| renderstr = *
| extra = {{Extra info|twohanded = no}}
| extra = {{Extra info|twohanded = no}}
| inheritingfrom = Horns
| inheritingfrom = MeleeWeapon
| wornon = Face
| wornon = Face
| desc = Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others.
| desc = Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others.


{{Qud shader|rules|{{(}}Strength Bonus Cap: 100
{{Qud shader|rules|{{(}}Weapon Class: Cudgel (dazes on critical hit){{)}}}}
Weapon Class: Short Blades (causes bleeding on critical hit){{)}}}}
{{Qud shader|rules|{{(}}On penetration, this weapon causes bleeding: 1 damage per round, save difficulty 23{{)}}}}
| categories = Mutated Natural Weapons
| categories = Mutated Natural Weapons
| gameversion = 2.0.204.52
| gameversion = 2.0.204.82
}}
}}
<!-- END QBE -->
<!-- END QBE -->