Multiple Legs: Difference between revisions
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Kernelmethod (talk | contribs) m (Add a tips section with some notes about multiplicative stacking of movement speed, quickness, and sprinting effects) |
Kernelmethod (talk | contribs) m (Small phrasing changes) |
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Since the benefits of movement speed, quickness, and sprinting stack ''multiplicatively'' -- not additively -- players can make many movements per turn with a little bit of investment. For instance: | Since the benefits of movement speed, quickness, and sprinting stack ''multiplicatively'' -- not additively -- players can make many movements per turn with a little bit of investment. For instance: | ||
* With Multiple Legs and Heightened Quickness both at Level 1, | * With Multiple Legs and Heightened Quickness both at Level 1, players move 2.76 times as quickly. | ||
* With Multiple Legs and Heightened Quickness both at Level 5, | * With Multiple Legs and Heightened Quickness both at Level 5, players move 4.92 times as quickly. | ||
* With Multiple Legs and Heightened Quickness both at Level 10, | * With Multiple Legs and Heightened Quickness both at Level 10, players move 7.98 times as quickly. | ||
== Advantages & Disadvantages == | == Advantages & Disadvantages == |