Offhand: Difference between revisions
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(noting some bug behaviour here) |
(offhand current) |
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! Description | ! Description | ||
! Base chance of attacking per turn | ! Base chance of attacking per turn | ||
! Affected by [[ | ! Affected by [[Multiweapon Proficiency]], [[Multiweapon Expertise]], [[Multiweapon Mastery]] | ||
! [[Jab]] eligible<sup>1</sup> | ! [[Jab]] eligible<sup>1</sup> | ||
! [[Flurry]] eligible | ! [[Flurry]] eligible | ||
Line 17: | Line 17: | ||
| not applicable | | not applicable | ||
| yes | | yes | ||
|- | |||
| Multiple Arms | |||
| lower limbs gained from {{favilink|Multiple Arms}} | |||
| '''Multiple Arms''': (7 + mut Level × 3)% {{Code Reference | namespace = XRL.World.Parts.Mutation | class = MultipleArms | method = HandleEvent(GetMeleeAttackChanceEvent)}} | |||
|yes | |||
|yes | |||
|yes | |||
|- | |- | ||
| Hardcoded organic limbs | | Hardcoded organic limbs | ||
| {{favilink| | | {{favilink|Stinger|Stingers}}, {{favilink|Horns}} and {{favilink|Fork-horned helm|plural}} | ||
| | | 20% {{Code Reference | class = HornsProperties | method = HandleEvent(GetMeleeAttackChanceEvent)}} {{Code Reference | class = IStingerProperties | method = HandleEvent(GetMeleeAttackChanceEvent)}} | ||
| no | | no | ||
| yes | | yes | ||
Line 29: | Line 34: | ||
| Hardcoded cybernetic limbs | | Hardcoded cybernetic limbs | ||
| Arms granted by {{favilink|helping hands}}. | | Arms granted by {{favilink|helping hands}}. | ||
| 8% {{Code Reference | class = HelpingHands | method = | | 8% {{Code Reference | class = HelpingHands | method = HandleEvent(GetMeleeAttackChanceEvent)}} | ||
| yes | | yes | ||
| | | yes | ||
| yes | | yes | ||
|- | |- | ||
| Offhand limbs | | Offhand limbs | ||
| Every other limb that does not fall into the above categories. See the below section for more specifications. | | Every other limb that does not fall into the above categories. See the below section for more specifications. | ||
| 15% {{Code Reference | | | 15% {{Code Reference | namespace = XRL.Rules.Stats | class = GetSecondaryAttackChance}} | ||
| yes | | yes | ||
| yes | | yes | ||
Line 49: | Line 54: | ||
* If the left or right hand no longer is a primary hand, it becomes an offhand. | * If the left or right hand no longer is a primary hand, it becomes an offhand. | ||
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from {{favilink|Chimera}}. | * Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from {{favilink|Chimera}}. | ||
* | * {{favilink|Beak}} and {{favilink|Hooks for feet}} | ||
* Armor or modifications that make other body parts count as offhands: {{favilink|folded carbide wristblade}} and any [[magnetized]] melee weapon will make the arm slot or the floating nearby slot respectively an offhand. | * Armor or modifications that make other body parts count as offhands: {{favilink|folded carbide wristblade}} and any [[magnetized]] melee weapon will make the arm slot or the floating nearby slot respectively an offhand. | ||
If the player uses {{qud text|&Y[&WTab&Y]}} to swap primary limbs, the | If the player uses {{qud text|&Y[&WTab&Y]}} to swap primary limbs, the offhand highest in the equipment list will inherit the attack chance of the new primary limb. For example, if the primary limb was swapped from the right hand to {{favilink|Horns}} on a standard limbed character, the right hand will now have the horns' 20% chance of attacking. This attack percentage is affected by Jab, but not by the Multiweapon Fighting skill tree. | ||
{{References|2.0. | {{References|2.0.206.52}} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |