Flamethrower
Revision as of 15:36, 18 April 2020 by imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
flamethrower
Heat | |
Ammo Type
|
|
Accuracy
|
Low (10) |
Shots per Action
|
9 |
Max Volume
|
32 drams |
Complexity
|
4 |
Tier
|
4 |
<0004> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Character
|
) |
ID?
|
Flamethrower |
Uses Slots
|
Back, Missile Weapon, Missile Weapon |
Spawns in
|
|
Extra Info:
|
flamethrower
A flame-throwing apparatus.
Despite the flamethrower's deceptively low damage rating (1d21-2 (Avg: 1.5)), it can dish out some serious damage. The weapon fires 9 projectiles each time it is used, and those projectiles can penetrate multiple times due to the flamethrower's extremely high penetration rating. The flamethrower also increases a target's temperature by 4d204-80 (Avg: 42) on hit, which will set most things on fire and cause additional damage.
The most challenging part of using a flamethrower will be keeping enough oil on hand. Serious pyromaniacs might consider making a trip to the Asphalt Mines to stock up.