Relic
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Relics are randomly generated Items that can be found when exploring a Historical Site. They come with a unique set of Item Mods that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods.
Generic Relic Mods
Mods listed here are within its own category and share similarities with each-other. These type of mod can appear multiple times in a single relic, sometimes resulting in duplicated stat bonus .
| Melee Weapons |
|---|
| +1 PV |
| Glazed at Tier 1 |
| Discharge a clockwork beetle friend at tier 1 |
| the Fates have their way |
| Shared between Weapons and Armor |
|---|
| +1 Strength |
| +1 Agility |
| +1 Willpower |
| +1 Intelligence |
| +1 Ego |
| Light Manipulation at level 1 |
| Temporal Fugue at level 1 |
| Electrical Generation at level 1 |
| Armor |
|---|
| +1 DV |
| +1 AV |
| +10 Acid resist |
| +10 Cold Resist |
| +10 Heat resist |
| +10 Elec resist |
| +2 to hit |
| +(5-10) Quickness |
| Reflect at tier 1 |
| Blink on Damage at level 1 |
Unique Relic Mods
Mods listed here has its own respective pages. These type of mod can only appear once on a relic.No results
Relic Books
Relics can sometimes generate as a book, these relic books have variation based on its function which affects the description of the book. Relic books can generate as:
- Book
- Treaty
- Chronology
- Philosophy
- Hypothesis
- Account
- Allegory
- Wintry Truth
Relic Tonic
Basically, it's just Eaters' nectar injector with randomly generated names. This item is still a tonic, so it is not recommended to inject it while under the effects of another tonic.
Tinkerable
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|---|---|
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
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You gain either a permanent +1 bonus to a random attribute or one mutation point (mutant) |
You gain one attribute point (true kin). |