Latched onto
latched onto
ID
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LatchedOnto |
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latched onto
Has been latched onto.
Can't move without breaking free first.
latched onto is an effect that can be applied by madpoles, crypt ferrets, maghammers, and leather whips. From all of these sources except crypt ferrets, the latched onto creature will take damage every end of turn from the weapon that is latched onto them. Every attempt to move while being latched onto requires a Strength save of a specified difficulty. If this fails, the creature is unable to move. Every action also requires a strength save of 15 (if madpole) or 20 (if maghammer). If this succeeds, the creature will break free.
If the latched onto creature jukes or teleports away, latched onto will immediately end.