Ultra-elastic ankle tendons

Revision as of 16:19, 1 October 2025 by Lone Aristocrat (talk | contribs) (Added a full page)
ultra-elastic ankle tendons
$
180.00
Commerce Value
1
lb.
Weight
Complexity

4

Character

ç

ID?Use this ID to Wish for the item

UltraElasticAnkleTendons

Spawns in

Items

[Implant] - ultra-elastic ankle tendons

Neutrafoam ropes are banded and bundled into a fluted column.

+10 movespeed

Target body parts: Feet
License points: 3
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

3

Slots

Feet

Destroyed when removed

No

Work in progress: 47 of 77

ultra-elastic ankle tendons is a moderate cost feet-exclusive cybernetic implant which upon installation increases the user's movement speed by 10.

The boost is for all intents and purposes considered a part of the user's baseline movement speed, essentially meaning that effects which utilize the user's base movement speed, such as the percentage movement bonus provided by skulk injectors will take the implant's boost into account while calculating final speed total. As opposed to the extra movement speed provided by some gear items such as rocket skates which is generally ignored.

With the 10 extra movement speed and no other augmentation, the user is able to move one additional time every 10 movements.

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

Disadvantages

  • Many underground spaces are fairly cramped, limiting the utility of smaller movement speed bonuses.
  • Moderate cost can be a bit prohibitive depending on the user's license tier and build goals.
  • Can be fully replaced by  yeshyrskin slippers, a pair of which can be obtained from  Crowsong, freeing up the feet slot for an implant with effects that cannot be as easily replicated like  pentaceps  force modulator or  anchor spikes.

Tips

  • The boost provided by the implant especially when combined with other sources of movement speed such as  nocturnal apex can be used to augment the effectiveness of the  Hook and Drag skill, which bases its instances of damage on movement.
  • The implant becomes a tad more effective if the user primarily stays above ground, various biomes such as the  salt desert or  jungle are generally open, allowing the user to better take advantage of the extra speed, without as much risk of being cornered in the comparatively tight corridors of lower strata.