Horns
Category
|
Physical |
---|---|
Cost
|
3 |
Body LocationThe body part(s) where this
mutation can be located |
Head |
Location Equippable?Whether equipment can be worn
on top of the mutated body part |
no |
ExclusionsOther mutations that cannot be
selected with this mutation |
|
VariantsThe Customize options that may
be selected for this mutation |
Horns, Horn, Antlers, Casque |
ID?Use this ID to wish for the mutation
(example: mutation:Horns ) |
Horns |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Horns is a mutation that grants the Horns natural equipment on the character's head.
Skill Used
|
|
---|---|
Character
|
* |
ID?
|
Horns |
Worn On
|
|
Extra Info: |
When the player selects the Horns mutation, they can also Customize it by pressing "C" during character creation to select the variant of horns they would like. The options are: Horns, Horn, Antlers, or Casque. Mechanically, these variants are identical to each other.
The player can select their horn-bearing head as their primary weapon from the equipment screen in order to always attack with their horns as their default weapon. Otherwise, there is only a 20% chance to attack with the horns to when making an attack with any other primary weapon.
When a creature with Horns uses Charge, the chance to attack with horns will be 100% with the bonus penetration from charging.
Advancement Table
Mutation Level | Damage | AV |
---|---|---|
1 | 2d2 | 1 |
2 | 2d2 | 1 |
3 | 2d3 | 1 |
4 | 2d3 | 2 |
5 | 2d4 | 2 |
6 | 2d4 | 2 |
7 | 2d5 | 3 |
8 | 2d5 | 3 |
9 | 2d6 | 3 |
10 | 2d6 | 4 |
Mutation Level | Damage | AV |
---|---|---|
11 | 2d7 | 4 |
12 | 2d7 | 4 |
13 | 2d8 | 5 |
14 | 2d8 | 5 |
15 | 2d9 | 5 |
16 | 2d9 | 6 |
17 | 2d10 | 6 |
18 | 2d10 | 6 |
19 | 2d11 | 7 |
20 | 2d11 | 7 |
Mutation Level | Damage | AV |
---|---|---|
21 | 2d12 | 7 |
22 | 2d12 | 8 |
23 | 2d13 | 8 |
24 | 2d13 | 8 |
25 | 2d14 | 9 |
26 | 2d14 | 9 |
27 | 2d15 | 9 |
28 | 2d15 | 10 |
29 | 2d16 | 10 |
30 | 2d16 | 10 |
Formulas
The following formulas are used to determine damage and AV based on mutation level.[1]
AV | 1 + (Level - 1) / 3
|
---|---|
Damage | 2d(3 + Level / 2)
|
Advantages & Disadvantages
Advantages
- Grants essentially free extra damage.
- Grants a very significant AV bonus compared to most head armor, particularly in the early game or if rapidly advanced to high levels.
- Horns are weightless and have no DV penalty.
Disadvantages
- Prevents the player from wearing any headgear
- Prevents the player from benefiting from any head mods, such as lanterned.
References
- ↑
XRL.World.Parts.Mutation.Horns