Sultan
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Sultans were people in power during 1 of 5 periods before a game has started. Upon the start of the game, 5 are randomly generated, each one based on one element. The last sultan, Resheph, as well as his historic events will always remain the same through all playthroughs.
The player will learn about these sultans by looking at sultan statues, as well as painted or engraved items. These secrets are noted in the journal, which can be traded to factions that despise or like that sultan. In Joppa, there is a guaranteed Resheph statue in the upper right corner and a randomly generated sultan in the northern graveyard that will point to their historic site.
Effect on Current Day
During a sultan's life, they will experience several events, some that have important effects on the current world. Sultans may craft or lose a prized relic, which can be randomly found throughout Qud. A sultan can also be favored or disliked by factions. Factions that like the sultan will often be the most common type of creatures residing in the sultan cult's historic site.
Sultan Elements
All sultans have a certain theme around them. This theme will affect their professions, preferred materials, and actions.
Glass
- Profession: Glassblower, Window maker
Glass themed sultans enjoy glass, mirrors, and prisms.
Possible Relic Properties of Glass Sultans | |
---|---|
Glazed | Melee Weapon |
Reflect | Armor and Shields |
Clairvoyance | Armor and Shields |
Jewels
- Profession: Jeweler, Geologist
Jewel themed sultans enjoy wearing and collecting gemstones and geodes.
Possible Relic Properties of Jewel Sultans | |
---|---|
+(1-2) Ego | Melee Weapon, Armor and Shields |
Transmute into Gem | Melee Weapon |
Stars
- Profession:Astrologist, Astronomer, Stargazer
Sultans associated with stars have events and items themed around celestial bodies.
Possible Relic Properties of Star Sultans | |
---|---|
Light Manipulation | Melee Weapon, Armor, and Shields |
Time
- Profession:Historian, Scribe
Sultans associated with time have historic events related to clocks and the concept of time itself.
Possible Relic Properties of Time Sultans | |
---|---|
Temporal Fugue | Melee Weapon, Armor, and Shields |
Salt
- Profession: Cook
Sultans associated with salt focus on salt, taste, and a lack of water.
Possible Relic Properties of Salt Sultans | |
---|---|
+(1-2) Willpower | Melee Weapon |
Ice
- Profession: Geologist, Stargazer, Astronomer, Glassblower, Winter eremite
Sultans associated with ice have a wide swath of professions, but have event focused on snow, ice and the cold.
Possible Relic Properties of Ice Sultans | |
---|---|
Freezing (relic) | Melee Weapon |
+(20-30) cold resist | Armor and Shields |
Scholarship
- Profession: Scholar, Scribe, Philosopher, Scientist, Historian
Sultans who focus on scholarship are dedicated to pen and paper and an understanding of the world.
Possible Relic Properties of Scholarship Sultans | |
---|---|
Discharge a clockwork beetle friend | Melee Weapon |
+(1-2) Intelligence | Armor and Shields |
Might
- Profession: Soldier, Gladiator
Sultans that are associated with Might focus on bloody combat and a lust for fighting.
Possible Relic Properties of Might Sultans | |
---|---|
+(1-2) Strength | Melee Weapon,Armor |
Reflect | Armor and Shields |
Clairvoyance | Armor and Shields |
Chance
- Profession: Gambler
Gambling sultans have their historic events themed around precious metals like gold, and games of chance.
Possible Relic Properties of Chance Sultans | |
---|---|
The Fates have their way | Melee Weapon |
Blink | Armor and Shields |
Circuitry
- Profession: Tinker, Electrician
Sultans focused on circutry enjoy wires and electrical currents.
Possible Relic Properties of Circuitry Sultans | |
---|---|
Electrical Generation | Melee Weapon, Armor, Shields |
Travel
- Profession: Explorer, Nomad
Travelling sultans are focused around events about exploring territory, and common traveling materials such as tents and compasses.
Possible Relic Properties of Travel Sultans | |
---|---|
Teleportation | Melee Weapon, Armor, Shields |
+(8 + (Tier - 1) *3 + Random(1-4)) Movespeed | Armor and Shields |
[0-4] * 5 + (Tier - 1) * 10 + 20 Carry bonus | Armor and Shields |