Breathbeard
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This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
breathbeard
Level: 18 | |
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Acid Res: 0 Elec Res: 0 Cold Res: -25 Heat Res: 0 | |
Character
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r |
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ID?
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Breather |
Faction
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unshelled reptiles (Loved100 Reputation) |
Demeanor
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neutral |
Tier
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'"`UNIQ--finalizedvar-0--QINU`"' |
Inventory
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Inventory
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Mutations
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Mutations
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Role
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Artillery |
breathbeards are the base creature that ____beard creatures are based off of. In XML, only the breathbeard object is used, and its type of breath, color, and name are all decided in cs script. Similar to how stat saps are spawned, the type of breath is seeded based on zone ID, meaning that in the same zone, the same type of breathbeard will spawn.[1]
Types of Beards
Because of this creation method, the corpses are dynamically generated as well and have no static object blueprint. Each type has a 25% chance of dropping their respective corpse.[2]
Name | Type of Breath | Corpse |
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Normality Breath | nullbeard corpse (butchers into ![]() |
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Corrosive Breath | tartbeard corpse (butchers into ![]() |
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Sleep Breath | dreambeard corpse (butchers into ![]() |
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Stun Breath | stillbeard corpse (butchers into ![]() |
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Confusing Breath | mazebeard corpse (butchers into ![]() |
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Poison Breath | gallbeard corpse (butchers into ![]() |
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Fire Breath | flamebeard corpse (butchers into ![]() |
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Ice Breath | sleetbeard corpse (butchers into ![]() |
References
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