Breathbeard

From Caves of Qud Wiki
Revision as of 05:38, 10 August 2020 by Sol (talk | contribs) (cannot reproduce mentioned bug)
Jump to navigation Jump to search
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.5.
breathbeard
Character

r

ID?Use this ID to Wish for breathbeard

Breather

Faction

unshelled reptiles (Loved100 Reputation)

Demeanor

neutral

Tier

'"`UNIQ--finalizedvar-0--QINU`"'

Inventory
Inventory
Mutations
Mutations
Role

Artillery

breathbeard

Rolling scales tessellate their husky, slouching form, and motes of condensate stipple their swollen chin.

Perfect

breathbeards are the base creature that ____beard creatures are based off of. In XML, only the breathbeard object is used, and its type of breath, color, and name are all decided in cs script. Similar to how stat saps are spawned, the type of breath is seeded based on zone ID, meaning that in the same zone, the same type of breathbeard will spawn.[1]

Types of Beards

Because of this creation method, the corpses are dynamically generated as well and have no static object blueprint. Each type has a 25% chance of dropping their respective corpse.[2]

Name Type of Breath Corpse
nullbeard Normality Breath nullbeard corpse (butchers into nullbeard gland)
tartbeard Corrosive Breath tartbeard corpse (butchers into tartbeard gland)
dreambeard Sleep Breath dreambeard corpse (butchers into dreambeard gland)
stillbeard Stun Breath stillbeard corpse (butchers into stillbeard gland)
mazebeard Confusing Breath mazebeard corpse (butchers into mazebeard gland)
gallbeard Poison Breath gallbeard corpse (butchers into gallbeard gland)
flamebeard Fire Breath flamebeard corpse (butchers into flamebeard gland)
sleetbeard Ice Breath sleetbeard corpse (butchers into sleetbeard gland)

References

  1. XRL.World.Parts.RandomBreather
  2. XRL.World.Parts.Mutation.BreatherBase