Disarming

Revision as of 22:28, 23 May 2022 by Anyama (talk | contribs)
As of Patch This information is reliable as of patch 2.0.201.49.

Disarming is the action of knocking a weapon out of a creature's hands and onto the ground.

The following skills are capable of disarming creatures:

Use Cases

Disarming is an effective method of obtaining certain targets' weapons. For example, a player or creature can disarm a turret to obtain the turret's weapon, which would not otherwise be dropped as loot when the turret was destroyed.

NPCs Capable of Disarming

No creatures have this skill by default.</includeonly>

Creatures other than  Saad Amus, the Sky-Bear with Dueling Stance and Swipe are technically capable, but will never use it to disarm the player:

Alternate Methods of Disarming

Another viable method of disarming is to dismember the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground.

Similar Effects

  •  pulsed field magnets are notable for their Magnetic Pulse ability, which strips metallic items from both creatures and players at a distance. This effect cannot disarm a target because it does not affect equipped items.
  •  qudzu can rust players' or other creatures' equipped items on hit, which causes those items to gain the rusted status and be forcefully unequipped (but not dropped).
  •  strip flies can steal items (including equipped items) from players and other creatures.