Level: 25 | |
| |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
5 |
---|---|
ID?
|
Pulsed Field Magnet |
Faction
|
robots (Loved100 Reputation) |
Demeanor
|
neutral |
Gender
|
|
Mutations
| |
Corpse Dropped
|
high-powered magnet (5%) |
Experience?
|
625 XP |
XP Tier
|
5 |
Role
|
Controller |
Extra info:
| |
Infobox data from game version 2.0.203.32
|
A chrome obelisk bedims the floor in its gigantic shadow, and metal comes screeching to genuflect at its base.
Pulsed field magnets have the unique mutation Magnetic Pulse. Every 100 turns, a pulsed field magnet pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a Euclidean distance metric where one cell north-south is the same distance as one cell east-west.)[1] If you are affected by the pulsed field magnet's Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you. I
The pulsed field magnet will use Magnetic Pulse regardless of whether or not it is hostile towards you.
There is a 5% chance that a pulsed field magnet will drop a high-powered magnet when it is destroyed.
Notes
- One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory.
- ↑
XRL.World.Parts.Mutation.MagneticPulse