Template:Sandbox/User:Teamtoto/newitem2/doc
| Parameter | Explanation | Data type | 
|---|---|---|
| title | The display name of the item. | {{Qud text|(title)}} | 
| image | The image. If the item has no associate sprite, set equal to none. | item name.png/none | 
| lv | The object's level. | int | 
| pv | The base PV, which is by default 4 if not set. Optional. | int | 
| maxpv | The max strength bonus + base pv. | int | 
| vibro | Replaces the damage number with the armor match symbol if true. | true/false | 
| pvpowered | If true, adds a row that shows the unpowered pv (4) | true/false | 
| hp | hitpoints of creature | int | 
| av | Base armor value | int | 
| dv | The base dodge value | int | 
| ma | The mental armor value, if it exists. | int | 
| tohit | The bonus or penalty to hit | (+/-)int | 
| ammo | what type of ammo is used. | string | 
| accuracy | How accurate the gun is. | int | 
| shots | How many shots are fired in one round | int | 
| maxammo | How much ammo a gun can have loaded at once. | int | 
| maxvol | the maximum liquid volume | int | 
| liquidgen | for liquid generators. how many turns it takes for 1 dram to generate. | int | 
| liquidtype | The type of liquid generated. | string | 
| maxcharge | how much charge it can hold (usually reserved for cells) | int | 
| charge | How much charge is used a shot | int | 
| weight | int | |
| commerce | The value of the object | int | 
| complexity | int | |
| tier | int | |
| bits | bits | 0 for nonspecific bits | 
| canbuild | true/false | |
| skill | the skill tree required for use. | string | 
| renderstr | What the item looks like with tiles mode off. | (colorcode)(char) | 
| id | The name of the object in ObjectBlueprints.xml | string | 
| bookid | Id in books.xml | string | 
| lightradius | radius of light it gives off | int | 
| hunger | how much hunger it satiates | int | 
| thirst | how much thirst it slakes | int | 
| twohanded | If item requires two hands to wield | true/false | 
| metal | if the object is made out of metal | true/false | 
| lightprojectile | if tag Name="Light" | true/false | 
| extra | Any other features that do not have an associated variable. | string | 
| agility/strength/willpower/toughness/agility/intelligence | The stats the mutations affect. | (+/-)int | 
| acid/electric/cold/heat | The elemental resistances/weaknesses the mutation has. | (+/-)int | 
| desc | The short description of the object. | The whole string, with color codes included | 
Usage
Template:Sandbox/User:Teamtoto/newitem Usage Example:
{{Sandbox/User:Teamtoto/newitem
| title = Stopsvalinn
| image = Stopsvalinn.png
| av = 3
| dv = 0
| ma = 0
| ego = +1
}}