Module:GetRandomCreature

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Revision as of 23:52, 31 July 2019 by Teamtoto (talk | contribs)
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Documentation for this module may be created at Module:GetRandomCreature/doc

local p = {}

function p.Main(frame)
  local buildcode=string.lower(frame.args[1])
  local genotype
  local subtype
  local classcalled
  local attributes = {}
  if (string.len(buildcode)>=8) then
    local genotypeC = string.match(buildcode,'%w')
    if (genotypeC == 'a') then
      genotype="True Kin"
      classcalled = "Caste:"
    elseif (genotypeC == 'b') then
      genotype="Mutated Human"
      classcalled = "Calling:"
    else 
      print("The genotype code " .. genotypeC .. " does not exist!")
    end
    local subtypeC = string.sub(buildcode,2,2)
    subtype = p.TrueKinSubtype(subtypeC)
    local attributesC = string.sub(buildcode,2,8)
    print("\n att: "..subtype[1])
    local i = 1
    for char in string.gmatch(attributesC, "%w") do
      attributes[i] = string.byte(char)-59
      i = i+1
    end
  else 
    print("This build code is too short(<8)!")
  end
end 

function p.TrueKinSubtype(code)
--[1 NAME, stats (2 STR, 3 AGI, 4 TUF, 5 INT, 6 WIL, 7 EGO),]--
--[8 Skills, Resist(9 ACID, 10 ELEC, 11 COLD, 12 HEAT, 13 BLEED), 14 bonusstart]--
local caste= {
  --[The Toxic Arboreta of Ekuemekiyye, the Holy City]
  ['a'] = {"Horticulturist", 0,0,0,3,0,0,"Harvestry, Axe Proficiency, Steady Hands, Draw a Bead, Wilderness Lore: Jungles",0,0,0,0,2, "Start with a bio-scanning bracelet"},
  ['b'] = {"Priest of All Suns", 0,0,0,0,0,3,"Cudgel Proficiency, Heal, Snake Oiler, Intimidate, Wilderness Lore: Jungles",0,0,0,0,2,"Start with a smiling sun mask"},
  ['c'] = {"Priest of All Moons", 0,0,2,0,2,0,"Axe Proficiency, Butchery, Lionheart, Poison Tolerance, Wilderness Lore: Jungles",0,0,0,0,2, "Start with a frowning moon mask"},
  ['e'] = {"Syzygyrior", 0,3,0,0,0,0,"Offhand Strikes, Ambidexterity, Wayfaring: Jungle",0,0,0,0,0, "Start with a bio-scanning bracelet"},
  --[he Ice-Sheathed Arcology of Ibul]
  ['e'] = {"Artifex", 0,0,0,3,0,0,"Repair, Disassemble,Deploy Turret, Tinker I, Tinker II",0,0,15,0,0,""},
  ['f'] = {"Consul", 0,0,0,0,0,3,"Inspiring Presence, Proselytize",0,0,15,0,0, ""},
  ['g'] = {"Praetorian", 2,0,1,0,1,0,"Long Blade Proficiency, Shield Slam, Steady Hands, Draw a Bead", 0,0,15,0,0,""},
  ['h'] = {"Eunuch", 0,2,0,2,0,0,"Hobble, Weak Spotter, Spry, Hurdle",0,0,15,0,0,""},
  --[The Crustal Mortars of Yawningmoon]
  ['i'] = {"Child of the Hearth", 3,0,0,0,0,0,"Slam, Calloused, Strapping Shoulders",0,0,0,15,0, ""},
  ['j'] = {"Child of the Wheel", 1,2,0,0,0,1,"Short Blades Proficiency, Cleave, Offhand Strikes, Iron Mind",0,0,0,15,0,""},
  ['k'] = {"Child of the Deep", 0,0,3,0,0,0,"Tank, Strapping Shoulders, Shake It Off, Wilderness Lore: Mountains, Wilderness Long: Canyons",0,0,0,15,0, ""},
  ['l'] = {"Fuming God-Child", 0,0,0,0,4,0,"Fasting Way, Lionheart, Poison Tolerance, Intimidate",0,0,0,15,0, ""}
}
return caste[code]
end

function p.MutationSubtype(code)
--[NAME, stats (STR, AGI, TUF, INT, WIL, EGO),]--
--[Skills, Resist(ACID, ELEC, COLD, HEAT, BLEED), bonusstart]--
local calling = {
  ['a'] = {"Apostle", 0,0,0,0,0,2,"Intimidate, Proselytize, Tactful",0,0,0,0,0, ""},
  ['b'] = {"Arconaut", 0,2,0,0,0,0,"Short Blades Proficiency, Scavenger, Spry",0,0,0,0,0,"Start with random junk and artifacts"},
  ['c'] = {"Greybeard", -1,0,0,0,3,0,"Cudgel Proficiency, Berate, Calloused",0,0,0,0,0, "Start with +100 bear reputation"},
  ['e'] = {"Gunslinger", 0,2,0,0,0,0,"Weak Spotter",0,0,0,0,0, "Start with +200 reputation with mysterious strangers"},
  ['e'] = {"Marauder", 2,0,0,0,0,0,"Dismember, Charge, Butchery",0,0,0,0,0,""},
  ['f'] = {"Pilgrim", 0,0,0,0,2,0,"Meditate, Fasting Way, Iron Mind, Mind's Compass",0,0,0,0,0, ""},
  ['g'] = {"Nomad", 0,0,2,0,0,0,"Mind's Compass, Wilderness Lore: Salt Pans, Harvestry,Weathered", 0,0,15,15,0,"Starts with +200 Issachari reputation"},
  ['h'] = {"Scholar", 0,0,0,2,0,0,"Gadget Inspector, Heal, Harvestry, Hurdle, Tactful",0,0,0,0,0,""},
  ['i'] = {"Tinker", 0,0,0,2,0,0,"Gadget Inspector, Lay Mine, Disassemble, Repair, Tinker I",0,0,0,0,0, "Begins with a number of random artifacts and scrap and +100 Barathrumites reputation"},
  ['j'] = {"Warden", 2,0,0,0,0,0,"Long Blades Proficiency, Shield Slam, Steady Hands, Draw a Bead, Pistol Proficiency",0,0,0,0,0,"Starts with +300 Warden reputation"},
  ['k'] = {"Water Merchant", 0,0,0,0,0,2,"Menacing Stare, Snake Oiler",0,0,0,0,0, "Starts with trade goods and a merchant's token"},
  ['l'] = {"Watervine Farmer", 0,0,2,0,0,0,"Cooking and Gathering, Harvestry, Axe Proficiency, Wilderness Lore: Salt Marshes",0,0,0,0,0, "Starts with +100 reputation with the villagers of Joppa and a farmer's token"}
}
end