Caves of Qud/Videos
A collection of Jason Greenblat's (ptychomancer) and Brian Bucklew's (unormal) talks relating to Caves of Qud at various venues.
Wave Function Collapse
Brian talks about dungeon generation using WFC, an algorithm that uses a small bitmap image to build a larger image.
History Generation
Jason talks about how the history of 5 sultans are procedurally generated every game.
Another talk of history, 1 year after the last one.
Jason talks about using Markov Chaining method to generate white books and titles. Contains spoilers for finding the Ruin of House Isner!
AI
Brian talks about AI in both Caves of Qud and Sproggiwood (a game also made by Freehold Games)
Entity Component System
Brian talks about data driven design and Caves of Qud. A must watch if you're interested in modding the game, since this is how all objects are structured.