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This information is reliable as of patch 2.0.200.86. If this is no longer the current patch, you can help by updating it.
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This information is reliable as of patch
2.0.200.86.
If this is no longer the current patch, you can help by updating it.
|
This information is reliable as of patch 2.0.200.86.
|
Explosive damage is a damaging method that forces creatures and objects within the blast to be forcefully moved by a force, as well as being damaged by a fraction of that force. Each projectile deals Force/250 damage, with bonus damage added on depending on the weapon[1].
If this force is greater than the target's weight and bonus from anchoring, the target will be forcefully pushed a random direction. Explosions happen from the center outwards, so if a creature is within the center of the blast, they will be continue to be pushed away until the explosion ends. The damage calculation only happens once.
List of Explosive Weapons
References
- ↑
XRL.World.Parts.Physics
, method ApplyExplosion
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