Adrenal Control: Difference between revisions
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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical | | type = Physical | ||
| cost = 4 | | cost = 4 | ||
| id = AdrenalControl2 | | id = AdrenalControl2 | ||
| | | startingmutation = yes | ||
| desc = You regulate your body's release of adrenaline. | | desc = You regulate your body's release of adrenaline. | ||
You can increase your body's adrenaline flow for 20 rounds.\nWhile it's flowing, you gain +&C(level-based)&y quickness and other physical mutations gain +&C(level based)&y rank.\nCooldown: 200 rounds | You can increase your body's adrenaline flow for 20 rounds.\nWhile it's flowing, you gain +&C(level-based)&y quickness and other physical mutations gain +&C(level based)&y rank.\nCooldown: 200 rounds | ||
| realitydistort =no | | realitydistort =no | ||
| gameversion= 2.0.201.48 | |||
}} | }} | ||
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that allows the player to control the flow of their adrenaline, granting them various bonuses. | |||
Adrenal Control grants the "Release Adrenaline" activated ability, which when used, will grant the {{qud text|&Radrenaline flowing}} status effect and will cause the mutation level of all of the player's physical mutations to increase a temporary amount based on Adrenal Control's mutation level. It will also increase the players's [[Quickness]] by a mutation level-based amount. | |||
Adrenal Control will not increase its own level. Additionally, attributes bonuses gained by boosting mutations that grant such bonuses (such as {{favilink|Double-muscled}}) will be temporary and will not count towards satisfying [[skill]] requirements. | |||
The cooldown of Adrenal Control is special in that it ticks down every one of your actions. Most abilites tick down every 1000 action points, potentially making Adrenal Control finish a lot faster than other mutations with a similar cooldown with high [[quickness]] or [[movespeed]] (such as during [[Sprint]]). | |||
== Formulas == | == Formulas == | ||
The following formulas are used to determine bonuses based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=AdrenalControl2}} | The following formulas are used to determine bonuses based on mutation level.{{Code Reference|name=AdrenalControl2|namespace=XRL.World.Parts.Mutation|class=AdrenalControl2}} | ||
{| class="wikitable" | {| class="wikitable" | ||
! Quickness Bonus | ! Quickness Bonus | ||
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{| class="wikitable" | {| class="wikitable" | ||
!Mutation Level | !Mutation Level | ||
! | ! Quickness Bonus | ||
! Other Mutations' Rank | ! Other Mutations' Rank | ||
|- | |- | ||
Line 72: | Line 78: | ||
| +19 | | +19 | ||
| +4 | | +4 | ||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
! Mutation Level | |||
! Quickness Bonus | |||
! Other Mutations' Rank | |||
|- | |- | ||
|11 | |11 | ||
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| +24 | | +24 | ||
| +6 | | +6 | ||
|- | |- | ||
|16 | |16 | ||
Line 122: | Line 128: | ||
| +29 | | +29 | ||
| +7 | | +7 | ||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
! Mutation Level | |||
! Quickness Bonus | |||
! Other Mutations' Rank | |||
|- | |- | ||
|21 | |21 | ||
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</div> | </div> | ||
== Ability Cooldown == | |||
{{willpower cooldown table | 200 }} | |||
==Advantages & Disadvantages== | ==Advantages & Disadvantages== | ||
{{Opinion}} | {{Opinion}} | ||
===Advantages=== | ===Advantages=== | ||
* Synergizes extremely well with | * Synergizes extremely well with {{favilink|Chimera}} builds that plan to gain many physical mutations | ||
* Allows boosting rapidly-advanced mutations even further, to the highest possible levels | * Allows boosting rapidly-advanced mutations even further, to the highest possible levels | ||
* Increases the | * Increases the Quickness of its users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster | ||
* | * Releasing adrenaline is a free action, allowing the player to buff up and attack in one turn <ref name="AdrenalControl2" /> | ||
===Disadvantages=== | ===Disadvantages=== | ||
* | * High cost at character creation | ||
*Large cooldown and short duration | * Large cooldown and short duration | ||
==Creatures with Adrenal Control== | |||
{{Creatures with the mutation|Adrenal Control}} | |||
== References == | == References == | ||
<references /> | <references /> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Latest revision as of 23:22, 3 February 2024
Category
|
Physical |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:AdrenalControl2 ) |
AdrenalControl2 |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.201.48
|
You regulate your body's release of adrenaline.
You can increase your body's adrenaline flow for 20 rounds.
While it's flowing, you gain +(level-based) quickness and other physical mutations gain +(level based) rank.
Cooldown: 200 rounds
Adrenal Control is a physical mutation that allows the player to control the flow of their adrenaline, granting them various bonuses.
Adrenal Control grants the "Release Adrenaline" activated ability, which when used, will grant the adrenaline flowing status effect and will cause the mutation level of all of the player's physical mutations to increase a temporary amount based on Adrenal Control's mutation level. It will also increase the players's Quickness by a mutation level-based amount.
Adrenal Control will not increase its own level. Additionally, attributes bonuses gained by boosting mutations that grant such bonuses (such as Double-muscled) will be temporary and will not count towards satisfying skill requirements.
The cooldown of Adrenal Control is special in that it ticks down every one of your actions. Most abilites tick down every 1000 action points, potentially making Adrenal Control finish a lot faster than other mutations with a similar cooldown with high quickness or movespeed (such as during Sprint).
Formulas
The following formulas are used to determine bonuses based on mutation level.[1]
Quickness Bonus | 9 + Level
|
---|---|
Other Mutations' Rank Bonus | ( Level / 3 ) + 1
|
Advancement Table
Mutation Level | Quickness Bonus | Other Mutations' Rank |
---|---|---|
1 | +10 | +1 |
2 | +11 | +1 |
3 | +12 | +2 |
4 | +13 | +2 |
5 | +14 | +2 |
6 | +15 | +3 |
7 | +16 | +3 |
8 | +17 | +3 |
9 | +18 | +4 |
10 | +19 | +4 |
Mutation Level | Quickness Bonus | Other Mutations' Rank |
---|---|---|
11 | +20 | +4 |
12 | +21 | +5 |
13 | +22 | +5 |
14 | +23 | +5 |
15 | +24 | +6 |
16 | +25 | +6 |
17 | +26 | +6 |
18 | +27 | +7 |
19 | +28 | +7 |
20 | +29 | +7 |
Mutation Level | Quickness Bonus | Other Mutations' Rank |
---|---|---|
21 | +30 | +8 |
22 | +31 | +8 |
23 | +32 | +8 |
24 | +33 | +9 |
25 | +34 | +9 |
26 | +35 | +9 |
27 | +36 | +10 |
28 | +37 | +10 |
29 | +38 | +10 |
30 | +39 | +11 |
Ability Cooldown
Adrenal Control's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 270 | 15 | 210 | 21 | 150 | 27 | 90 |
10 | 260 | 16 | 200 | 22 | 140 | 28 | 80 |
11 | 250 | 17 | 190 | 23 | 130 | 29 | 70 |
12 | 240 | 18 | 180 | 24 | 120 | 30 | 60 |
13 | 230 | 19 | 170 | 25 | 110 | 31 | 50 |
14 | 220 | 20 | 160 | 26 | 100 | 32 | 40 |
Advantages & Disadvantages
Advantages
- Synergizes extremely well with Chimera builds that plan to gain many physical mutations
- Allows boosting rapidly-advanced mutations even further, to the highest possible levels
- Increases the Quickness of its users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster
- Releasing adrenaline is a free action, allowing the player to buff up and attack in one turn [1]
Disadvantages
- High cost at character creation
- Large cooldown and short duration
Creatures with Adrenal Control
- Warden Indrix, Goatfolk Pariah(Level 7)