Agility-based cooking effects: Difference between revisions

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'''Agility-based''' cooking effects are [[cooking effect]]s that use Agility and agility-based skills. The following ingredients grant agility based effects:
'''Agility-based''' cooking effects are [[cooking effect]]s that use Agility and agility-based skills. The following ingredients grant agility based effects:
{{#cargo_query:table=Food=F,GeneralData=GD|join on=F._pageName=GD._pageName|fields=CONCAT('[[File:',GD.Image,'|20px]] [[',F._pageName,']]')|where=F.CookEffect LIKE '%Agility%' AND F._pageNamespace = '0'|format=ul|group by=GD._pageName}}
{{Food that grants|Agility}}


==Unit Effects==
==Unit Effects==

Revision as of 17:47, 1 June 2020

AmboxVisage.png This article is about cooking effect. For attribute, see Attributes#Agility.

Agility-based cooking effects are cooking effects that use Agility and agility-based skills. The following ingredients grant agility based effects:

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Unit Effects

These effects can be acquired by cooking only with one ingredient and do not need a trigger event to use.

+4 Agility

Trigger Events

These indicate events that can cause a triggered effect from another ingredient.

whenever @thisCreature perform@s a critical hit,...

Triggered Effects

These effects are in response to a trigger event caused by another ingredient.

...@they shank @their opponent.

If this effect triggers, the messsage log will display "(creature) perform(s) an act of nimble violence."

...@they gain@s +8 Agility for 50 turns.

If this effect triggers, the messsage log will display "(creature) assume a limber pose."