Agility-based cooking effects: Difference between revisions
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(Created page with "{{DisambigMsg|cooking effect|attribute|Attributes#Agility}} {{Cooking effect |id=agility |name=Agility}} '''Agility-based''' cooking effects are cooking effects that use A...") |
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'''Agility-based''' cooking effects are [[cooking effect]]s that use Agility and agility-based skills. The following ingredients grant agility based effects: | '''Agility-based''' cooking effects are [[cooking effect]]s that use Agility and agility-based skills. The following ingredients grant agility based effects: | ||
{{ | {{Food that grants|Agility}} | ||
==Unit Effects== | ==Unit Effects== |
Revision as of 17:47, 1 June 2020
This article is about cooking effect. For attribute, see Attributes#Agility. |
Agility-based cooking effects are cooking effects that use Agility and agility-based skills. The following ingredients grant agility based effects:
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Unit Effects
These effects can be acquired by cooking only with one ingredient and do not need a trigger event to use.
+4 Agility |
Trigger Events
These indicate events that can cause a triggered effect from another ingredient.
whenever @thisCreature perform@s a critical hit,... |
Triggered Effects
These effects are in response to a trigger event caused by another ingredient.
...@they shank @their opponent. |
If this effect triggers, the messsage log will display "(creature) perform(s) an act of nimble violence."
...@they gain@s +8 Agility for 50 turns. |
If this effect triggers, the messsage log will display "(creature) assume a limber pose."