Agility-based cooking effects: Difference between revisions

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{{DisambigMsg|cooking effect|attribute|Attributes#Agility}}
{{Cooking effect
{{Cooking effect
| id = agility
| id = agility
Line 5: Line 4:
| uniteffects      = +4 Agility
| uniteffects      = +4 Agility
| triggers        = Whenever you perform a critical hit,...
| triggers        = Whenever you perform a critical hit,...
| triggeredeffects = ...you [[shank]] your opponent.
| triggeredeffects = ...you [[shank]] your opponent.<br><!--
</br>...you gain +8 Agility for 50 turns.
                  -->...you gain +8 Agility for 50 turns.
}}
}}
'''Agility-based''' cooking effects are [[cooking effect]]s that use Agility and agility-based skills. The following ingredients grant agility based effects:
'''Agility-based''' cooking effects are [[cooking effect]]s that use Agility and agility-based skills. The following ingredients grant agility based effects:

Revision as of 14:54, 20 August 2020

Agility-based cooking effects are cooking effects that use Agility and agility-based skills. The following ingredients grant agility based effects:

Unit Effects

Template:Unit effects

Trigger Events

Template:Trigger events

Triggered Effects

These effects occur in response to a trigger condition supplied by a different ingredient.

...you shank your opponent.
...you gain +8 Agility for 50 turns.

When these effects trigger, the message log will display "(creature) perform(s) an act of nimble violence." or "(creature) assume a limber pose." respectively.