Agility-based cooking effects: Difference between revisions
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{{Cooking effect | {{Cooking effect | ||
| id = agility | | id = agility | ||
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| uniteffects = +4 Agility | | uniteffects = +4 Agility | ||
| triggers = Whenever you perform a critical hit,... | | triggers = Whenever you perform a critical hit,... | ||
| triggeredeffects = ...you [[shank]] your opponent. | | triggeredeffects = ...you [[shank]] your opponent.<br><!-- | ||
< | -->...you gain +8 Agility for 50 turns. | ||
}} | }} | ||
'''Agility-based''' cooking effects are [[cooking effect]]s that use Agility and agility-based skills. The following ingredients grant agility based effects: | '''Agility-based''' cooking effects are [[cooking effect]]s that use Agility and agility-based skills. The following ingredients grant agility based effects: |
Revision as of 14:54, 20 August 2020
Agility-based cooking effects are cooking effects that use Agility and agility-based skills. The following ingredients grant agility based effects:
Unit Effects
Trigger Events
Triggered Effects
These effects occur in response to a trigger condition supplied by a different ingredient.
...you shank your opponent. |
When these effects trigger, the message log will display "(creature) perform(s) an act of nimble violence." or "(creature) assume a limber pose." respectively.