Agility-based cooking effects: Difference between revisions
Jump to navigation
Jump to search
imported>Teamtotobot m (Bot: Automated text replacement (-==\s*basic effects\s*== +== Basic Effects ==)) |
No edit summary |
||
Line 7: | Line 7: | ||
-->...you gain +8 Agility for 50 turns. | -->...you gain +8 Agility for 50 turns. | ||
}} | }} | ||
''' | '''{{name}}''' are a category of effects that can be granted by cooking with the following ingredients: | ||
{{Food that grants|Agility-based}} | {{Food that grants|Agility-based}} | ||
Revision as of 19:35, 20 August 2020
Agility-based cooking effects are a category of effects that can be granted by cooking with the following ingredients:
Basic Effects
The following basic effects can be granted by this category of ingredients.
A basic effect is guaranteed when cooking with only one ingredient. Basic effects can also sometimes be obtained when cooking with two or more ingredients. For more information, refer to basic and triggered effects.
+4 Agility |
Trigger Events
Triggered Effects
These effects occur in response to a trigger condition supplied by a different ingredient.
...you shank your opponent. |
When these effects trigger, the message log will display "(creature) perform(s) an act of nimble violence." or "(creature) assume a limber pose." respectively.