Agility-based cooking effects: Difference between revisions

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{{DisambigMsg|cooking effect|attribute|Attributes#Agility}}
{{As Of Patch|2.0.200.86}}
{{tocright}}
{{Cooking effect
{{Cooking effect
|id=agility
| id = agility
|name=Agility}}
| name = agility-based
'''Agility-based''' cooking effects are [[cooking effect]]s that use Agility and agility-based skills. The following ingredients grant agility based effects:
| uniteffects      = +4 [[Agility]]
{{Food that grants|Agility}}
| triggers        = Whenever you perform a critical hit,...
| triggeredeffects = ...you [[shank]] your opponent.<br><!--
                  -->...you gain +8 Agility for 50 turns.
}}
'''{{name}}''' are a category of [[cooking effects]] that can be granted by cooking with the following ingredients:
{{Food that grants|Agility-based}}


==Unit Effects==
== Basic Effects ==
These effects can be acquired by cooking only with one ingredient and do not need a trigger event to use.
{{basic effects}}
{{qud quote|+4 Agility}}


==Trigger Events==
==Trigger Conditions==
These indicate events that can cause a triggered effect from another ingredient.
{{Trigger conditions}}
{{qud quote|whenever @thisCreature perform@s a critical hit,...}}


==Triggered Effects==
==Triggered Effects==
These effects are in response to a trigger event caused by another ingredient.
{{Triggered effects}}
{{qud quote|...@they [[shank]] @their opponent.}}
When these effects trigger, the message log will display "(creature) perform(s) an act of nimble violence." or "(creature) assume a limber pose." respectively.
If this effect triggers, the messsage log will display "(creature) perform(s) an act of nimble violence."
 
{{qud quote|...@they gain@s +8 Agility for 50 turns.}}
== Tips ==
If this effect triggers, the messsage log will display "(creature) assume a limber pose."
{{Opinion}}
* The '''''Whenever you perform a critical hit,...''''' trigger can be extremely effective when paired with a high-critical-rate weapon, such as dual {{favilink|chain pistol|masterwork chain pistols}} with the [[Akimbo]] and [[Weak Spotter]] skills.
* Some effects triggered by critical hits have an [[action cost]], and will consume turns each time they are triggered (potentially leaving your character vulnerable while other enemies get "catch-up" turns to make up for the [[action points]] you've spent).
* This trigger works even on critical hits against walls and other obstacles. This can be handy for pistols and ranged weapons that miss their target, but will still have a chance to trigger the effect.
 
{{Cooking Navbox}}
[[Category:Cooking Effects]]
[[Category:Cooking Effects]]
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