Agility-based cooking effects
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This article is about cooking effect. For attribute, see Attributes#Agility. |
Agility-based cooking effects are cooking effects that use Agility and agility-based skills. The following ingredients grant agility based effects:
Error: operator for the virtual field 'Food.CookEffect' must be 'HOLDS', 'HOLDS NOT', 'HOLDS LIKE' or 'HOLDS NOT LIKE'.
Unit Effects
These effects can be acquired by cooking only with one ingredient and do not need a trigger event to use.
+4 Agility |
Trigger Events
These indicate events that can cause a triggered effect from another ingredient.
whenever @thisCreature perform@s a critical hit,... |
Triggered Effects
These effects are in response to a trigger event caused by another ingredient.
...@they shank @their opponent. |
If this effect triggers, the messsage log will display "(creature) perform(s) an act of nimble violence."
...@they gain@s +8 Agility for 50 turns. |
If this effect triggers, the messsage log will display "(creature) assume a limber pose."