Anchor spikes: Difference between revisions

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imported>Trashmonks
(Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
 
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.80}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|anchor spikes}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}anchor spikes{{)}}}}}}
| image = anchor spikes.png
| image = anchor spikes.png
| weight = 1
| weight = 1
Line 10: Line 12:
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCybernetics2Equipment_2point
| desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.
| desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.
{{Qud shader|rules|{{(}}You cannot be forced to move by physical means. This ability can be toggled on and off.{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
}}
}}
<!-- END QBE -->

Revision as of 18:03, 27 July 2020

This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.80.
anchor spikes
Anchor spikes.png
$
120.00
Commerce Value
1
lb.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

AnchorSpikes

[Implant] - anchor spikes

Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.

You cannot be forced to move by physical means. This ability can be toggled on and off.

Perfect