Anchor spikes: Difference between revisions
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imported>Trashmonks (Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{As Of Patch|2.0.200.80}} | |||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|anchor spikes}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}anchor spikes{{)}}}}}} | ||
| image = anchor spikes.png | | image = anchor spikes.png | ||
| weight = 1 | | weight = 1 | ||
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| inheritingfrom = BaseCybernetics2Equipment_2point | | inheritingfrom = BaseCybernetics2Equipment_2point | ||
| desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed. | | desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed. | ||
{{Qud shader|rules|{{(}}You cannot be forced to move by physical means. This ability can be toggled on and off.{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
}} | }} | ||
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Revision as of 18:03, 27 July 2020
This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it.
[Implant] - anchor spikes
Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.
You cannot be forced to move by physical means. This ability can be toggled on and off.