Attributes: Difference between revisions

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(Oozes don't care that they need to wade or swim. Only the shortest path to their destination matters.)
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{{tocright}}
Attributes define a character's strengths and weaknesses. They are also sometimes referred to as ''stats''. The core attributes include:
Attributes define a character's strengths and weaknesses. They are also sometimes referred to as ''stats''. The core attributes include:
* Strength
* Strength
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|where=RequiredStats HOLDS LIKE '%Strength' AND Cost <> 0 AND _pageNamespace = 0
|where=RequiredStats HOLDS LIKE '%Strength' AND Cost <> 0 AND _pageNamespace = 0
|group by = Class}}
|group by = Class}}
By default, a character's carry capacity (the total weight in pounds they can carry in their inventory and equipment slots) is equal to 15 times their strength attribute. The strength modifier also affects the penetration of melee weapons. The modifier is added onto the base 4 [[PV]] of most weapons, but has a max limit specified depending on what weapon it is.
By default, a character's [[carry capacity]] (the total weight in pounds they can carry in their inventory and equipment slots) is equal to 15 times their strength attribute. The strength modifier also affects the penetration of melee weapons. The modifier is added onto the base 4 [[PV]] of most weapons, but has a max limit specified depending on what weapon it is.


It is also used in [[save]]s that require resisting forced movement. An example would be getting [[stuck]] in {{favilink|asphalt}} or a web.
It is also used in [[save]]s that require resisting forced movement. An example would be getting [[stuck]] in {{favilink|asphalt}} or a web.
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=== Ego ===
=== Ego ===
Ego affects how much items are [[trading|traded]] for, and are used for the Persuasion skill tree.
Ego affects how much items are [[trading|traded]] for, and are used for the [[Persuasion]] skill tree.
{{#cargo_query:table=Skills
{{#cargo_query:table=Skills
|fields = Class=Skill Tree, _pageName=Skill, RequiredStats=Required Attribute
|fields = Class=Skill Tree, _pageName=Skill, RequiredStats=Required Attribute

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