Attributes: Difference between revisions

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Attributes affect how well a character performs certain skills or actions, such as attacking and dodging attacks.
Attributes affect how well a character performs certain skills or actions, such as attacking and dodging attacks.
Many [[Skills_and_Powers|skills]] also have attribute requirements. For example, a character must have at least 17 strength to learn the Jump skill.
Many [[skills]] also have attribute requirements. For example, a character must have at least 17 strength to learn the Jump skill.


Attributes can be increased (or decreased) by a variety of means, including [[Mutations]], [[Cybernetics]], [[Equipment]], and on level up:
Attributes can be increased (or decreased) by a variety of means, including [[Mutations]], [[Cybernetics]], [[Equipment]], and on level up:
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Ego is also used for recruiting other creatures by either using [[Proselytize]], [[Rebuke Robot]], or [[Beguiling]]. Unlike other attributes, Ego is the only one that can affect mutation levels. All [[:Category:Mental Mutations]] will be given (or penalized) levels depending on their ego modifier.
Ego is also used for recruiting other creatures by either using [[Proselytize]], [[Rebuke Robot]], or [[Beguiling]]. Unlike other attributes, Ego is the only one that can affect mutation levels. All [[:Category:Mental Mutations]] will be given (or penalized) levels depending on their ego modifier.
==Equipment by Attribute Bonus==
{{#cargo_query:
  | tables = ItemsTable
  | fields = CONCAT('{{(}}favilink id{{!}}',ObjectID,'{{)}}')=Equipment,
            CONCAT('{{(}}qud text{{!}}&', CASE WHEN StrengthBonus IS NOT NULL AND StrengthBonus >= 0 THEN 'G+ ' ELSE 'R ' END, StrengthBonus, '{{)}}')=Strength,
            CONCAT('{{(}}qud text{{!}}&', CASE WHEN AgilityBonus IS NOT NULL AND AgilityBonus >= 0 THEN 'G+ ' ELSE 'R ' END, AgilityBonus, '{{)}}')=Agility,
            CONCAT('{{(}}qud text{{!}}&', CASE WHEN ToughnessBonus IS NOT NULL AND ToughnessBonus >= 0 THEN 'G+ ' ELSE 'R ' END, ToughnessBonus, '{{)}}')=Toughness,
            CONCAT('{{(}}qud text{{!}}&', CASE WHEN WillpowerBonus IS NOT NULL AND WillpowerBonus >= 0 THEN 'G+ ' ELSE 'R ' END,
                CASE WHEN ObjectID = 'Cyclopean Prism' THEN '- ?' ELSE WillpowerBonus END, '{{)}}')=Willpower,
            CONCAT('{{(}}qud text{{!}}&', CASE WHEN IntelligenceBonus IS NOT NULL AND IntelligenceBonus >= 0 THEN 'G+ ' ELSE 'R ' END, IntelligenceBonus , '{{)}}')=Intelligence,
            CONCAT('{{(}}qud text{{!}}&', CASE WHEN EgoBonus IS NOT NULL AND EgoBonus >= 0 THEN 'G+ ' ELSE 'R ' END,
                CASE WHEN ObjectID = 'Cyclopean Prism' THEN '?' ELSE EgoBonus END, '{{)}}')=Ego
  | where = _pageNamespace = 0 AND (AgilityBonus IS NOT NULL OR StrengthBonus IS NOT NULL OR WillpowerBonus IS NOT NULL OR ToughnessBonus IS NOT NULL OR IntelligenceBonus IS NOT NULL OR EgoBonus IS NOT NULL)
  | order by = _pageName ASC
  | format = table
}}


==References==
==References==

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