Attributes: Difference between revisions

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11 bytes added ,  13:17, 2 July 2022
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(Add equipment by attribute bonus)
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Attributes affect how well a character performs certain skills or actions, such as attacking and dodging attacks.
Attributes affect how well a character performs certain skills or actions, such as attacking and dodging attacks.
Many [[Skills_and_Powers|skills]] also have attribute requirements. For example, a character must have at least 17 strength to learn the Jump skill.
Many [[skills]] also have attribute requirements. For example, a character must have at least 17 strength to learn the Jump skill.


Attributes can be increased (or decreased) by a variety of means, including [[Mutations]], [[Cybernetics]], [[Equipment]], and on level up:
Attributes can be increased (or decreased) by a variety of means, including [[Mutations]], [[Cybernetics]], [[Equipment]], and on level up:
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                 CASE WHEN ObjectID = 'Cyclopean Prism' THEN '?' ELSE EgoBonus END, '{{)}}')=Ego
                 CASE WHEN ObjectID = 'Cyclopean Prism' THEN '?' ELSE EgoBonus END, '{{)}}')=Ego
   | where = _pageNamespace = 0 AND (AgilityBonus IS NOT NULL OR StrengthBonus IS NOT NULL OR WillpowerBonus IS NOT NULL OR ToughnessBonus IS NOT NULL OR IntelligenceBonus IS NOT NULL OR EgoBonus IS NOT NULL)
   | where = _pageNamespace = 0 AND (AgilityBonus IS NOT NULL OR StrengthBonus IS NOT NULL OR WillpowerBonus IS NOT NULL OR ToughnessBonus IS NOT NULL OR IntelligenceBonus IS NOT NULL OR EgoBonus IS NOT NULL)
  | order by = _pageName ASC
   | format = table
   | format = table
}}
}}

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