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(Add equipment by attribute bonus) |
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Attributes affect how well a character performs certain skills or actions, such as attacking and dodging attacks. | Attributes affect how well a character performs certain skills or actions, such as attacking and dodging attacks. | ||
Many [[ | Many [[skills]] also have attribute requirements. For example, a character must have at least 17 strength to learn the Jump skill. | ||
Attributes can be increased (or decreased) by a variety of means, including [[Mutations]], [[Cybernetics]], [[Equipment]], and on level up: | Attributes can be increased (or decreased) by a variety of means, including [[Mutations]], [[Cybernetics]], [[Equipment]], and on level up: | ||
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CASE WHEN ObjectID = 'Cyclopean Prism' THEN '?' ELSE EgoBonus END, '{{)}}')=Ego | CASE WHEN ObjectID = 'Cyclopean Prism' THEN '?' ELSE EgoBonus END, '{{)}}')=Ego | ||
| where = _pageNamespace = 0 AND (AgilityBonus IS NOT NULL OR StrengthBonus IS NOT NULL OR WillpowerBonus IS NOT NULL OR ToughnessBonus IS NOT NULL OR IntelligenceBonus IS NOT NULL OR EgoBonus IS NOT NULL) | | where = _pageNamespace = 0 AND (AgilityBonus IS NOT NULL OR StrengthBonus IS NOT NULL OR WillpowerBonus IS NOT NULL OR ToughnessBonus IS NOT NULL OR IntelligenceBonus IS NOT NULL OR EgoBonus IS NOT NULL) | ||
| order by = _pageName ASC | |||
| format = table | | format = table | ||
}} | }} |