Backswing: Difference between revisions

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[[Category:Skills and Powers]]
[[Category:Skills and Powers]]
{{#invoke:infobox|infobox
{{skill
|title = Backswing
|title=Backswing
|image = none
|class=Axe/Cudgel
|rows =
|cost=100
{{infobox row|Skill Tree|Axe, Cudgel}}
|req={{color|R|23 Strength}}
{{infobox row|Cost|100}}
|desc=Whenever you miss with an axe or cudgel attack, there's a 25% chance you make an additional attack. You can't backswing off a missed backswing.}}
{{infobox row|Requirements|{{color|R|23 Strength}} }}
== Summary ==
{{infobox row|Description|''Whenever you miss with an axe or cudgel attack, there's a 25% chance you make an additional attack. You can't backswing off a missed backswing.''}}
}}
Backswing is a mid-level skill found in both the Axe and Cudgel skill trees which grants a chance to make additional attack when your initial attack with a Cudgel or Axe misses. Although these skills exist in different skill trees, they affect both weapon types, and have identical behavior, despite each having their own class in the game's code.  
Backswing is a mid-level skill found in both the Axe and Cudgel skill trees which grants a chance to make additional attack when your initial attack with a Cudgel or Axe misses. Although these skills exist in different skill trees, they affect both weapon types, and have identical behavior, despite each having their own class in the game's code.  
== Hit Rate ==
== Hit Rate ==

Revision as of 01:55, 25 June 2019

Backswing
Skill Tree

Axe/Cudgel

Cost

100 sp

Requirements

23 Strength

Whenever you miss with an axe or cudgel attack, there's a 25% chance you make an additional attack. You can't backswing off a missed backswing.

Summary

Backswing is a mid-level skill found in both the Axe and Cudgel skill trees which grants a chance to make additional attack when your initial attack with a Cudgel or Axe misses. Although these skills exist in different skill trees, they affect both weapon types, and have identical behavior, despite each having their own class in the game's code.

Hit Rate

The attack made by a backswing is treated as a normal attack with the same weapon the backswing triggered on, meaning it inherits the same hit rate as well. The highest effective hitrate boost comes at 50%, with an effective 6.25% increase in hit rate. At 5% or 95% base hitrate, the effective increase becomes only around 1.2%.

Stacking

If the player has both backswing skills, each skill activates separately, meaning that it is possible to have 2 backswings activate off of a single miss. Because these effects trigger separately, the chance of a backswing activating after a missed attack increases from 25% to 43.75%. Additionally, there is a 6.25% chance for both backswings to activate after a missed attack. Note that while one backswing can trigger off of the other missed backswing, this has no practical effect because each backswing can only trigger once per weapon per turn (even if it does not activate).