Beak: Difference between revisions

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Reword a sentence to be more general as there are more than just 2 ways to gain extra faces.
imported>Teamtotobot
m (Bot: Adding {{Mutation Navbox}})
m (Reword a sentence to be more general as there are more than just 2 ways to gain extra faces.)
 
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__NOTOC__
{{Mutation
{{Mutation
| title = {{qud text|Beak (&rD&y)|notxml}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical defect
| type = Physical
| cost = -2
| cost = 1
| slots = Face
| slots = Face
| id = Beak
| id = Beak
| code = cd
| startingmutation = yes
| desc = Your face bears an unsightly beak.\n\n-1 Ego\n\nYou can't wear anything on your face.\n\nYou occasionally peck at your opponents.\n\n+300 reputation with &Cbirds
| gameversion = 2.0.206.63
| variants = Beak, Bill, Rostrum, Frill, Proboscis
| desc = Your face bears a sightly beak.
 
+1 Ego\nYou occasionally peck at your opponents.\n+200 reputation with &wbirds
| realitydistort =no
| realitydistort =no
}}
}}
Even if the beak is dismembered, the [[ego]] penalty remains.  
'''Beak''' is a mutation that grants one of the following natural equipment variants on the character's face:
* {{favilink id|Beak}}
* {{favilink id|Beak Bill}}
* {{favilink id|Beak Rostrum}}
* {{favilink id|Beak Frill}}
* {{favilink id|Beak Proboscis}}
 
The natural body equipment will be seen if nothing is equipped in the Face body slot (similar to how an empty hand has a "fist"). This beak is weightless and provides no {{AV}}AV or {{DV}}DV. When the player selects the Beak mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of beak they would like. The options are: Beak, Bill, Rostrum, Frill, or Proboscis. Mechanically, these variants are identical to each other, but they will alter the name of the natural body equipment in the face slot.


{{missing info|what is the chance of striking with the beak?}}
The beak functions as a {{PV}}4 {{Heart}}{{Dice tooltip|1}} natural weapon with a 20% chance of being used as an extra weapon when performing a melee attack, but can only be used this way if the face with the beak is not occupied by equipment. Growing extra faces through mutations such as {{favilink|Two-Headed}} or {{favilink|Chimera}} will not result in extra beaks.


==The Beak==
{{Qud look|text=Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others.
{{Item
| title = {{Qud text|beak}}
| image = beak.png
| pv = 4
| maxpv = 4
| vibro = no
| damage = 1
| av = 0
| weight = 0
| commerce = 0
| skill = {{skillID to name|ShortBlades}}
| renderstr = *
| id = Beak
| twohanded = no
| cursed = yes
| wornon = Face
| desc = Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others.
}}
}}
'''Beak''' is only one possible name that the defect can be named. Upon character creation, it can be renamed to be several other names:
== Advantages & Disadvantages ==
{| class="wikitable"
{{Opinion}}
|35%
 
|beak
=== Advantages ===
|-
* Very low cost at character creation
|10%
* Grants 1 permanent point of [[Ego]]
|bill
* Chance to attack with your beak
|-
* Grants 200 reputation with [[birds]]
|20%
 
|rostrum
=== Disadvantages ===
|-
* Cannot be leveled up, as with all 1-cost mutations
|34%
* Beak can only attack if that face does not have something equipped to it
|frill
 
|-
==Creatures with Beak==
|1%
{{Creatures with the mutation|Beak}}
|proboscis
==Trivia ==
|}
This mutation used to be a -1 point physical defect that decreased ego by 1 and took up a face slot. The description was "Your face bears an unsightly beak." Once the mutation was reworked to be positive instead, the beak description was modified to be "sightly".
{{references|2.0.203.39}}


This is only a cosmetic change.
{{Mutation Navbox}}
{{Mutation Navbox}}
 
[[Category:Mutated Natural Weapons]]
[[Category:Melee Weapons]]
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