Beak: Difference between revisions

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m
Added damage and penetration value for beak attack
m (→‎Trivia: changed "decreased ego by -1" to "decreased ego by 1")
m (Added damage and penetration value for beak attack)
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The natural body equipment will be seen if nothing is equipped in the Face body slot (similar to how an empty hand has a "fist"). This beak is weightless and provides no {{AV}}AV or {{DV}}DV. When the player selects the Beak mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of beak they would like. The options are: Beak, Bill, Rostrum, Frill, or Proboscis. Mechanically, these variants are identical to each other, but they will alter the name of the natural body equipment in the face slot.
The natural body equipment will be seen if nothing is equipped in the Face body slot (similar to how an empty hand has a "fist"). This beak is weightless and provides no {{AV}}AV or {{DV}}DV. When the player selects the Beak mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of beak they would like. The options are: Beak, Bill, Rostrum, Frill, or Proboscis. Mechanically, these variants are identical to each other, but they will alter the name of the natural body equipment in the face slot.


The beak functions as a natural weapon with a 20% chance of being used as an extra weapon when performing a melee attack, but can only be used this way if the face with the beak is not occupied by equipment. Growing extra faces through {{favilink|Two-Headed}} or {{favilink|Chimera}} will not result in extra beaks.
The beak functions as a {{Heart}}{{Dice tooltip|1}} {{PV}}4 natural weapon with a 20% chance of being used as an extra weapon when performing a melee attack, but can only be used this way if the face with the beak is not occupied by equipment. Growing extra faces through {{favilink|Two-Headed}} or {{favilink|Chimera}} will not result in extra beaks.


{{Qud look|text=Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others.
{{Qud look|text=Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others.
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