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imported>Mispy (Add cybernetics infobox/navbox) |
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| tilecolors = rC | | tilecolors = rC | ||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = | | extra = {{Extra info|empsensitive = yes}} | ||
| | | inheritingfrom = BaseCyberneticsEquipment_6point | ||
| dynamictable = {{Dynamic object|Items|BiodynamicPowerPlant}} | |||
| unidentifiedimage = biodynamic power plant unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| desc = A microturbine skims hemopower off the circulation of blood and the chemical reactions therein. | | desc = A microturbine skims hemopower off the circulation of blood and the chemical reactions therein. | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{Cybernetics data infobox}} | |||
{{name|caps}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.{{Code Reference|class=CyberneticsBiodynamicPowerPlant}} The implant has no internal charge storage; drawing more than 5000 energy in a turn will force connected items to draw on other sources of power such as [[energy cells]]. | |||
{{name}} | Power supplied by a {{name}} stacks with the power supplied by {{favilink|Electrical Generation}} to further increase energy flow. | ||
{{References}} | |||
{{ | |||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |