Bleeding: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Created page with "{{Effect|&rbleeding|(damage amount) damage per turn.|Bleeding}} {{name}} is an effect that causes the affected creature to take damage over time. This damage is specified by w...")
 
mNo edit summary
Line 5: Line 5:


Applying a {{favilink|bandage}} can stop bleeding as well, as well as the skill [[Staunch Wounds]].
Applying a {{favilink|bandage}} can stop bleeding as well, as well as the skill [[Staunch Wounds]].
 
[[Recuperating]] also stops bleeding.
==Things that cause bleed==
==Things that cause bleed==
* {{favilink|ironshroom}} (1d3, 30 difficulty save)
* {{favilink|ironshroom}} (1d3, 30 difficulty save)

Revision as of 00:39, 21 September 2019

bleeding
ID

Bleeding

bleeding

(damage amount) damage per turn.

bleeding is an effect that causes the affected creature to take damage over time. This damage is specified by whatever caused it.

Every turn, the creature must take a Toughness saving through versus the difficulty save (also defined by the bleeding cause) If a 1d20 + Toughness Modifier is greater than the difficulty save, the creature will stop bleeding. Else, the creature will take damage and another save attempt will be done at difficulty save - 1. If the creature has Hemophilia, an additional +60 is added to the difficulty save.

Applying a bandage can stop bleeding as well, as well as the skill Staunch Wounds. Recuperating also stops bleeding.

Things that cause bleed