Bones: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(7 intermediate revisions by 2 users not shown)
Line 3: Line 3:
| title = {{Qud text|{{Qud shader|Y|{{(}}bones{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}bones{{)}}}}}}
| image = bones.png
| image = bones.png
| overrideimages = {{altimage start}}{{altimage | bones.png | type = random sprite #1}}{{altimage | bones variation 1.png | type = random sprite #2}}{{altimage | bones variation 2.png | type = random sprite #3}}{{altimage | bones variation 3.png | type = random sprite #4}}{{altimage | bones variation 4.png | type = random sprite #5}}{{altimage | bones variation 5.png | type = random sprite #6}}{{altimage | bones variation 6.png | type = random sprite #7}}{{altimage | bones variation 7.png | type = random sprite #8}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | bones (colors y___).png | type = random sprite #1, color #1}}{{altimage | bones (colors y___) variation 1.png | type = random sprite #2, color #1}}{{altimage | bones (colors y___) variation 2.png | type = random sprite #3, color #1}}{{altimage | bones (colors y___) variation 3.png | type = random sprite #4, color #1}}{{altimage | bones (colors y___) variation 4.png | type = random sprite #5, color #1}}{{altimage | bones (colors y___) variation 5.png | type = random sprite #6, color #1}}{{altimage | bones (colors y___) variation 6.png | type = random sprite #7, color #1}}{{altimage | bones (colors y___) variation 7.png | type = random sprite #8, color #1}}{{altimage | bones (colors Y___).png | type = random sprite #1, color #2}}{{altimage | bones (colors Y___) variation 1.png | type = random sprite #2, color #2}}{{altimage | bones (colors Y___) variation 2.png | type = random sprite #3, color #2}}{{altimage | bones (colors Y___) variation 3.png | type = random sprite #4, color #2}}{{altimage | bones (colors Y___) variation 4.png | type = random sprite #5, color #2}}{{altimage | bones (colors Y___) variation 5.png | type = random sprite #6, color #2}}{{altimage | bones (colors Y___) variation 6.png | type = random sprite #7, color #2}}{{altimage | bones (colors Y___) variation 7.png | type = random sprite #8, color #2}}{{altimage end}}
| weight = 1
| weight = 1
| featureweightinfo = yes
| featureweightinfo = yes
Line 12: Line 12:
| renderstr = .
| renderstr = .
| inheritingfrom = Item
| inheritingfrom = Item
| dynamictable = {{Dynamic object|Corpses|Bones}}
| dynamictable = {{Dynamic object|Corpses|Bones}} </br>{{Dynamic object|Items|Bones}}
| desc = Tissue was mineralized while it grew and then snapped off the tree of living things to become an artifact of life.
| desc = Tissue was mineralized while it grew and then snapped off the tree of living things to become an artifact of life.
| categories = Items
| categories = Corpses
| gameversion = 2.0.201.69
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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