Brain brine: Difference between revisions

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{{name}} is a rare liquid usually found inside random reliquaries located within the {{favilink|Tomb of the Eaters}}. If it is a part of a mixed liquid, or an item is stained with brain brine, they become {{qud shader|nervous|nervous}}. A phial of the liquid can also be found on the {{favilink|alchemist}}.
{{name|caps}} is a rare liquid usually found inside random reliquaries located within the {{favilink|Tomb of the Eaters}}. If it is a part of a mixed liquid, or an item is stained with brain brine, it becomes {{qud shader|nervous|nervous}}. A phial of the liquid can also be found on the {{favilink|alchemist}}.
 
== Evaporation ==
At 2000° {{name}} will evaporate into {{favilink|confusion gas}}.


==Sources of Brain Brine==
==Sources of Brain Brine==
* {{favilink|reliquary|plural}} in the upper crypts of the [[Tomb of the Eaters]] will often contain phials of {{name}}.
* Occasionally sold by {{favilink|ichor merchant|plural}}.
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale.
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale.
* {{favilink|reliquary|plural}} in the upper crypts of the [[Tomb of the Eaters]] will often contain phials of {{name}}.


==Drinking Brain Brine==
==Drinking Brain Brine==


When a creature drinks brain brine, they become confused for 20–30 turns.{{Code Reference | class = LiquidBrainBrine | method = Drink}}
Drinking {{name}} returns the following message:
 
{{qud quote|It tastes salty. Your mind starts to swim.}}
 
Doing so does not influence [[Thirst|hydration]] in any way.
 
The imbiber then becomes confused for 20–30 turns.{{Code Reference | class = LiquidBrainBrine | method = Drink}}


For the player only (including bodies temporarily dominated by the player), once the confusion ends (by any means), there are further effects.{{Code Reference | class = BrainBrineCurse | namespace = XRL.World.Effects}} They will receive the message "You shake the water from your addled brain, but someone else's thoughts have already taken root", lose one point of [[Ego]], and receive an occurrence drawn randomly from the following table:
For the player only (including bodies temporarily dominated by the player), once the confusion ends (by any means), there are further effects.{{Code Reference | class = BrainBrineCurse | namespace = XRL.World.Effects}} They will receive the message "You shake the water from your addled brain, but someone else's thoughts have already taken root", lose one point of [[Ego]], and receive an occurrence drawn randomly from the following table:
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| 20
| 20
| 14.8%
| 14.8%
| Get 2-3 random [[Skills and Powers|skills]]
| Get 2-3 random [[skills]]
|-
|-
| 20
| 20
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|30
|30
| 22.2%
| 22.2%
| Learn 6-8 random secrets
| Learn 6-8 random [[secrets]]
|-
|-
|30
|30
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|}
|}


If the affected creature is a [[Chimera]] and the result would otherwise give them a mental mutation or a defect, they receive the message "Your mind begins to morph but the physiology of your brain restricts it." instead.
If the affected creature is a {{favilink|Chimera}} and the result would otherwise give them a mental mutation or a defect, they receive the message "Your mind begins to morph but the physiology of your brain restricts it." instead.


== Brain Brine and Precognition ==
== Brain Brine and Precognition ==
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#The specific result is determined: for example, giving the creature the [[Tinker III]] and [[Swipe]] skills.
#The specific result is determined: for example, giving the creature the [[Tinker III]] and [[Swipe]] skills.


The first roll uses a per-creature random seed that isn't used anywhere else in the game. This means that while [[Precognition]] can predict the results of drinking brain brine, seed manipulation cannot alter its outcome for a given creature. However, since [[Clones | clones]] have their own random brain brine seed, it ''is'' possible to force a desired result by using Precognition, generating a clone, dominating it, and drinking Brain Brine. Once a clone receives the right roll, you can [[permaswap]] with it to gain those selected benefits permanently.  
The first roll uses per-creature [[RNG]] which can only be rerolled with {{favilink|Eaters' nectar injector|plural}}, {{favilink|drop of nectar|plural}}, or a {{favilink|gamma moth|gamma moth's}} {{favilink|mutating gaze}}.{{Code Reference | namespace=XRL.World | class=GameObject | method=PermuteRandomMutationBuys}} This means that while {{favilink|Precognition}} can predict the results of drinking brain brine, seed manipulation can only alter its outcome for a given creature as many times as that creature is exposed to one of those effects. However, since [[Clones | clones]] have their own random brain brine seed, it is possible to force a desired result by using {{favilink|Precognition}} or a {{favilink|sphynx salt injector}}, [[Cloning_draught#Cloning|generating a clone]], {{favilink|domination|dominating}} it, and then drinking Brain Brine. Once the clone receives the desired roll result, you can [[Domination#Permanent_Domination|permaswap]] with it to gain those selected benefits permanently.


The second roll uses different types of RNG depending on the general result:
The second roll uses different types of [[RNG]] depending on the general result:
* Intelligence, Willpower, and skill points are determined by a specific per-creature random seed in a similar manner to the first roll.
* Intelligence, Willpower, mutations, and and skill points are determined by the same specific per-creature random seed as the first roll.
* Positive mental mutations are determined by a specific non-creature-specific seed which can be rerolled by choosing a mutation (through mutation points or [[Unstable Genome|unstable genome]]) or the [[Mutating gaze|mutating gaze]] of a {{Favilink|gamma moth}}, but not by injecting an {{Favilink|Eaters' nectar injector|eater's nectar injector}} or cooking with a {{Favilink|Drop of nectar|drop of nectar}}.
* Skills and secrets are determined by a general RNG that can be rerolled by waiting.
* Mental defects, skills, and secrets are determined by a general RNG that can be rerolled by waiting.  


{{References | 2.0.203.28}}
{{Liquid Navbox}}
{{Liquid Navbox}}
{{References | 2.0.202.104}}
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{{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of {{qud shader no parse|brainbrine|brain brine}}}}|PlainName=phial of brain brine|ObjectID=BrainBrinePhial|Image=phial.png|Weight=1|Commerce=1233|DisplayChar=.}}
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of {{qud shader no parse|brainbrine|brain brine}}}}|PlainName=phial of brain brine|ObjectID=BrainBrinePhial|Image=phial.png|Weight=1|Commerce=1233|DisplayChar=.}}
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