Canned Have-It-All: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(add description)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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{{Aliases|names=canned have it all}}
{{As Of Patch|2.0.204.75}}
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{{As Of Patch|2.0.199.5}}
{{Food
{{Food
| title = {{Qud text|&amp;wcanned Have-It-All&amp;y}}
| title = {{Qud text|{{Qud shader|w|{{(}}canned Have-It-All{{)}}}}}}
| image = canned haveitall.png
| image = canned haveitall.png
| weight = 0
| weight = 0
| featureweightinfo = yes
| commerce = 10
| commerce = 10
| id = Canned Have-It-All
| id = Canned Have-It-All
| colorstr = &amp;w
| colorstr = &amp;w
| tilecolors = yw
| renderstr = %
| renderstr = %
| hunger = Snack
| hunger = Snack
| cookeffect = {{CookEffect ID to name|random}}
| cookeffect = random
| ismeat = yes
| ismeat = yes
| isplant = yes
| isplant = yes
| inheritingfrom = Preservable
| inheritingfrom = Preservable
| desc = Ingredients: aadvark, abdomen, aborigine...~J211
| dynamictable = {{Dynamic object|Items|Canned Have-It-All}}
| desc = The stencil on the tin depicts an animal with claws, or are they hooves? Snoods (or horns? antlers?) pucker its nose and brow. Shaggy, knotted fur, or ruffled feathers, sheath it from the heat (or cold).
| categories = Preserved Food
| categories = Preserved Food
| gameversion = 2.0.206.57
}}
}}
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{{name|caps}} is a [[cooking]] ingredient that applies [[random cooking effects]]. If it is used in a recipe created by [[Carbide Chef]], the ingredient required will be of a random ingredient of the effect chosen, not {{plain name}}.{{Code Reference | namespace = XRL.World.Parts | class = Campfire | method = CookFromIngredients}}


{{name}} is a cooking ingredient that can apply (almost) any effect from any other ingredient at random. In addition to giving these when just used as a regular cooking ingredient, this valuable property can work with the [[Carbide Chef]] skill to craft a repeatable cooking recipe with powerful effects. However, cooking the recipe uses one serving of {{name}} each time.
If in a named recipe, the name can have the adjective "all" or the noun "everything".{{File Reference| file=HistorySpice | type=.json}}
 
When cooking normal meals with no special inredients, the procedurally generated ingredients that the player forages can include game items, including {{name}}. Thus any meal has a small possibility of including any effect.


{{References|2.0.204.75}}
{{Food Navbox}}
{{Food Navbox}}


[[Category:Preserved Food]]
[[Category:Preserved Food]]
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