Carbide battle axe: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Teamtotobot
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;bcarbide&amp;y battle axe}}
| title = {{Qud text|{{Qud shader|b|{{(}}carbide{{)}}}} battle axe}}
| image = carbide battle axe.png
| image = carbide battle axe.png
| pv = 4
| pv = 4
| maxpv = 8
| maxpv = 8
| vibro = no
| damage = 1d4+1
| damage = 1d4+1
| weight = 6
| weight = 6
| featureweightinfo = yes
| commerce = 55
| commerce = 55
| weaponskill = {{SkillID to name|Axe}}
| id = Battle Axe3
| tier = 3
| tier = 3
| weaponskill = {{SkillID to name|Axe}}
| colorstr = &amp;b
| colorstr = &amp;b
| tilecolors = by
| renderstr = \
| renderstr = \
| id = Battle Axe3
| extra = {{Extra info|twohanded = no | metal = yes}}
| extra = {{Extra info|twohanded = no | metal = yes }}
| inheritingfrom = BaseAxe
| inheritingfrom = BaseAxe
| dynamictable = {{Dynamic object|MeleeWeapons|Battle Axe3}}
| dynamictable = {{Dynamic object|Items|Battle Axe3}} </br>{{Dynamic object|MeleeWeapons|Battle Axe3}}
| desc = A thin, yet strong, crescent of grey-blue metal, bound to a strong wooden shaft.
| supportedmods = AxeMods,BladeMods,WeaponMods,CommonMods
| desc = The luster of the azure edge fades to shadow at the beard of the bit, and a backspike balances the whole bladed volume.
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 4
Weapon Class: Axe (cleaves armor on critical hit){{)}}}}
| categories = Axes
| gameversion = 2.0.206.57
}}
}}
[[Category:Pages with no description]]
<!-- END QBE -->
A middle-tier axe. Often wielded by [[Goatfolk]], who are commonly found in the {{favilink|Jungle}}.
{{Weapon Navbox}}


[[Category:Axes]]
[[Category:Axes]]
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