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(Add a description of gas behavior) |
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If the density of a particular cell's gas is 10 or lower, there is instead a 50% chance each turn that the gas will dissipate entirely (and be destroyed by the game). | If the density of a particular cell's gas is 10 or lower, there is instead a 50% chance each turn that the gas will dissipate entirely (and be destroyed by the game). | ||
A side effect of this behavior is that, when a non-seeping gas is released into a tight area, such as an enclosed hallway, it can take an extremely long time for the gas to fully dissipate, because it has less opportunity to escape into empty, low-density cells. For example, sleep gas released by an {{favilink|urchin belcher|possessive}} {{favilink|drowsing urchin|plural}} into an enclosed area with very tight corridors can linger for hundreds or even thousands of turns. | |||
== Gas Attributes == | |||
For more information about respiration-based gases, refer to the [[respiration]] page. | |||
{{#cargo_query: | |||
|tables=PhysicalProperties | |||
|fields=CONCAT('{{((}}favilink page{{!}}',CONCAT(_pageName),'{{))}}')=Gas Name | |||
,CONCAT(CASE WHEN Seeping="0" THEN "No" ELSE "<b>Yes</b>" END)=Seeps Through Walls? | |||
,CONCAT(CASE WHEN Inhaled="0" THEN "No" ELSE "<b>Yes</b>" END)=Respiration-based? | |||
|where=Seeping IS NOT NULL | |||
|order by=_pageName ASC | |||
|format=table | |||
}} | |||
== Similar Phenomena == | |||
Fungal spores, which are expelled by the {{favilink|brooding azurepuff}}, {{favilink|brooding goldpuff}}, {{favilink|brooding jadepuff}}, and {{favilink|brooding rosepuff}}, act identically to gases (technically, they are implemented as gases in the game engine). Fungal spores are non-seeping and are not respiration-based. For more information about fungal spores, refer to the [[fungal infections]] page. | |||
[[Category:Environmental Hazards]] | [[Category:Environmental Hazards]] |