Caves of Qud Wiki:Style Guide: Difference between revisions

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==Sprite Uploading==
==Sprite Uploading==
===Capturing High-Quality Screenshots===
{{Main | Sprite Uploading}}
In Steam:
*Go to ''View > Settings > In-Game'' and enable ''Save an uncompressed copy'' for screenshots.
*Define a working folder with the ''Screenshot Folder'' button.
In Caves of Qud:
*Set your render resolution to 1280x800 windowed.
*Go to ''Options > General'' and disable ''Display Vignette'' and ''Display Scanlines''.
 
You are now ready to capture screenshots which preserve the defined edges and aspect ratios of sprites. When capturing, ensure particles and the chat log do not overlap with your subjects.
 
Wishing for "1" will take you to an empty map, wishing for "calm" will pacify all creatures, and then wishing for individual creatures/items by name can yield many subjects per screenshot.
 
===Editing Screenshots with GIMP2===
 
I will be using GIMP2 for the remainder of this guide. We will require a few specific settings.
*Go to ''Edit > Preferences > Default Grid'' set the ''Width'' to 160 and ''Height'' to 240 pixels.
*Set ''Line style'' to ''Solid''.
 
This will allow you to quickly select a whole sprite and preserve their size in relation to each other.
 
*Open your uncompressed screenshot and use the ''Rectangle Select Tool'' <code>R</code> to select <u>'''only'''</u> the visible map, not the UI or border. I recommend zooming in for pixel accuracy.
*Press <code>alt+i</code>><code>c</code> to quickly ''Crop to Selection''.
*In the ''Layers - Brushes'' list, right-click your layer and select ''Add Alpha Channel''.
*Use the ''Select by Color Tool'' <code>shift+o</code> and click on the background.
*Press <code>delete</code> and now you will have only sprites and transparency.
*Press <code>alt+i</code>><code>s</code> to open ''Scale Image'', then set your ''Interpolation'' to ''None'' and scale the image x10 (this should result in 12800x6000 pixels).
**A dialog will popup to warn you about the file size, click ''Scale''.
 
Here I recommend going to ''File > Overwrite screenshotname.png'' to overwrite the original screenshot, in case you need to come back and fix a botched/missed sprite.
 
*Press <code>alt+v</code>><code>h</code> and <code>alt+v</code>><code>p</code> to activate the ''Show Grid'' and ''Snap to Grid'' options.
*Use the ''Rectangle Select Tool'' <code>R</code> and following the borders, select one sprite.
*Press <code>alt+i</code>><code>c</code> then <code>ctrl+shift+e</code> to crop and export the lone sprite as a .png.
**Name the file to match the in-game name and replace the spaces with <code>_</code> underscores.
*Press <code>ctrl+z</code> until you return to the full image, and select another sprite.
 
===Uploading Finished Sprites===
 
*With your completed 160x240 sprites go to [[Special:Upload]].
**If you have multiple files, you can upload them all at once using the ''Yes'' radio button above the ''browse'' button. This option may not appear until you refresh the page.

Revision as of 17:12, 24 September 2019

The Official Caves of Qud Wiki Style Guide is a standard of editing practices and formatting styles for article contribution. Please follow these guidelines as closely as possible, but use your judgment and/or ask others if you believe a situation calls for breaking or amending them.

This is heavily based on Gamepedia's own Manual of Style.

Article Layout

Infoboxes

Infoboxes, boxes which summarize data relating to the article, should appear at the top-right corner of the article content. Item tooltips are also "infoboxes".

Infoboxes should generally summarize available information; speculation, as well as "unknown" or "n/a" rows, should be avoided. Most information required in infoboxes will be in ObjectBlueprints.xml.

Prerelease Content

All content that requires that prerelease content be enabled in order to appear in the game must be prefaced with Template:Prerelease Content.

Book Layout

Book articles should include Template:Item, which is normally generated by Qud Blueprint Explorer. Please do not alter these except through QBE, as they're required in order for QBE to function correctly. The actual contents of the book should appear under a section titled 'Contents', using {{Book Page|(your text here)}) to format each "page", with the 'exact' contents of the book's page data in the game files, including the exact whitespace used.

NPC Layout

NPC articles should include Template:Character, which is normally generated by Qud Blueprint Explorer. Please do not alter these except through QBE, as they're required in order for QBE to function correctly.

Writing

Categories

Categories should be named in their plural form when appropriate, with all words capitalized. E.g., Category:Artifacts. (However, note also Category:Lore, so named because the word "lore" has no common plural form.)

Reliability

To make sure that all information on this wiki is up to date, make sure to use Template:As Of Patch on the top of pages.

To make sure that information is correct in the first place, if it is in a difficult-to-find location (e.g., a C# class whose name is not the ID specified in the page's infobox), be sure to note which C# class you found it in by using a <ref></ref> tag. The expected format is Namespace.Class:Method, although the method may be omitted if the class's implementation is small or if it's not applicable. Line numbers must not be included, because they may be inconsistent across disassemblies.

Formality

Unless the article is a guide, writing in the second person (referring to the reader directly with "you") usually has preferable alternatives. Consider using "the player" or "the player character" instead as appropriate, or something more suited to the context.

Any recommendations or other opinions must be presented only in sections marked with Template:Opinion, in order to help the reader distinguish verifiable fact from other additions.

Terminology

Avoid protagonist bias as well: many other creatures are fully capable of using objects and mutations the same way as the player does. Avoid mentioning the player character when "this creature" is more accurate to describe the possible users.

  • Do not refer to the NPCs of this game as "monsters"; they are creatures.
  • A parasang is made of 9 connected zones.
  • "Pounds" is discouraged as referring to weight and Template:Pounds is preferred.
  • Surround all complicated dice logic with Template:Dice tooltip.
  • The currency is drams or $.
  • A global ingame turn at (a turn at 100 quickness) is referred to as a Game tick, but a player based turn counter that does depends on their quickness can be referred to as an ingame turn.

Formatting

Color

The wiki already has a template for the main colors found inside Caves of Qud. Do not directly format the text with html;Template:Color has all hexcodes as well as way to quickly format a line with a single color.

Colored Names

Item names such as Stopsvalinn have multicolor names in game. For ease of use, call Template:Qud text instead of manually changing each letter using the Color Template. If referring to an item or character in its page, use Template:name to automatically make the colored version of the item. If referring to other items and characters with a link, use Template:favilink.

Quoting In Game Descriptions

When pasting descriptions from objectblueprints, call Template:Qud quote instead of Template:Quote to parse color strings and preserve single line breaks.

Wikitext

For more specific help on wikitext, check Wikipedia's own Help article. For fancier functions, check Wikipedia's Magic Words.

Sprite Uploading

Main article: Sprite Uploading