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EveryZig314 (talk | contribs) (Added note about Hooks For Feet interaction and bug) |
EveryZig314 (talk | contribs) (Removed note describing bug that has now been fixed) |
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==Body Slots== | ==Body Slots== | ||
[[File:Playerslug.png|thumbnail|right|alt=A picture of the player character's sprite after consuming the surprise, which is Slog's sprite but horizontally flipped and white.|The player sprite will retain their original tile colors, which is usually bright white with detail colors depending on their [[calling]] or [[caste]].]] | [[File:Playerslug.png|thumbnail|right|alt=A picture of the player character's sprite after consuming the surprise, which is Slog's sprite but horizontally flipped and white.|The player sprite will retain their original tile colors, which is usually bright white with detail colors depending on their [[calling]] or [[caste]].]] | ||
The consumer's original body will be swapped with a | The consumer's original body will be swapped with a body plan with the following:{{Code Reference | namespace = XRL.World.PartBuilders | class = BodySlugWithHands}} | ||
* Head | * Head | ||
* Feelers ( | * Feelers (face) | ||
* Back | * Back | ||
* Hands | * Hands | ||
* Hand | * Hand x2 | ||
* Missile Weapon | * Missile Weapon x2 | ||
* Tail | * Tail | ||
* Thrown Weapon | * Thrown Weapon | ||
* Floating Nearby | * Floating Nearby | ||
* Extra body parts from mutations like {{favilink|Multiple Legs}} or the {{favilink|Chimera}} Genotype stay and are added on to this. | |||
* | Compared to a default human body plan, this means: | ||
* Feet | * No Arm slots (or two less if extra are granted by mutations) | ||
** This can negate {{favilink|Hooks for Feet}} unless the character has extra feet, in which case the hooks will move to those. | ** Hand slots and Worn On Hands slots are unaffected | ||
* No Feet slot (or one less if extra are granted by mutations) | |||
**The player can no longer become [[prone]] unless they still have feet | ** This can negate {{favilink|Hooks for Feet}} unless the character has extra feet, in which case the hooks will move to those. | ||
**The player can no longer become [[prone]] unless they still have feet | |||
* First face slot will be renamed to Feelers (any other faces will remain the same) | * First face slot will be renamed to Feelers (any other faces will remain the same) | ||
* The mutation [[Bilge Sphincter]] will be granted | * The mutation [[Bilge Sphincter]] will be granted | ||
* A tail slot will grow with the {{favilink|bilge sphincter}} as a melee weapon | * A tail slot will grow with the {{favilink|bilge sphincter}} as a melee weapon | ||
**This part is considered essential, preventing it from being [[Dismember|dismembered]] | **This part is considered essential, preventing it from being [[Dismember|dismembered]] | ||
** If the player already has a tail from a mutation like [[Stinger (Poisoning Venom)]], a second tail will be grown, dividing the AV bonus of the Sphincter in half due to the usual rule of defense stats averaged between multiple of the same body parts. | |||
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{{qud quote notxml|Your genome has already undergone this transformation.}}{{Code Reference | namespace = XRL.World.Parts.Effects | class = CookingDomainSpecial_UnitSlogTransform}} | {{qud quote notxml|Your genome has already undergone this transformation.}}{{Code Reference | namespace = XRL.World.Parts.Effects | class = CookingDomainSpecial_UnitSlogTransform}} | ||
==Interaction With [[Crystal Delight]]== | |||
Eating this dish after the Crystal Delight overwrites the changes the Surprise has made to the player's body plan, meaning any body parts gained or lost from the prior transformation will be reverted before applying the new transformation. The special mutation from the prior transformation will be kept, which in this case is [[Crystallinity]]. | |||
==Trivia== | ==Trivia== |
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