Cloaca Surprise: Difference between revisions

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139 bytes added ,  04:11, 17 April 2023
Removed note describing bug that has now been fixed
m (Added note about faces bug)
(Removed note describing bug that has now been fixed)
 
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==Body Slots==
==Body Slots==
[[File:Playerslug.png|thumbnail|right|alt=A picture of the player character's sprite after consuming the surprise, which is Slog's sprite but horizontally flipped and white.|The player sprite will retain their original tile colors, which is usually bright white with detail colors depending on their [[calling]] or [[caste]].]]
[[File:Playerslug.png|thumbnail|right|alt=A picture of the player character's sprite after consuming the surprise, which is Slog's sprite but horizontally flipped and white.|The player sprite will retain their original tile colors, which is usually bright white with detail colors depending on their [[calling]] or [[caste]].]]
The consumer's original body will be swapped with a predefined body form which will always have these slots:{{Code Reference | namespace = XRL.World.PartBuilders | class = BodySlugWithHands}}
The consumer's original body will be swapped with a body plan with the following:{{Code Reference | namespace = XRL.World.PartBuilders | class = BodySlugWithHands}}
* Head
* Head
* Feelers (replaces face)
* Feelers (face)
* Back
* Back
* Hands
* Hands
* Hand (2)
* Hand x2
* Missile Weapon (2)
* Missile Weapon x2
* Tail
* Tail
* Thrown Weapon
* Thrown Weapon
* Floating Nearby
* Floating Nearby
This means that for the average human player character:
* Extra body parts from mutations like {{favilink|Multiple Legs}} or the {{favilink|Chimera}} Genotype stay and are added on to this.
* Arms will be lost (arms granted by {{favilink|Multiple Arms}} stay)
Compared to a default human body plan, this means:
* Feet will be lost (feet granted by {{favilink|Multiple Legs}} stay)
* No Arm slots (or two less if extra are granted by mutations)
** This can negate {{favilink|Hooks for Feet}} unless the character has extra feet, in which case the hooks will move to those. (As of 204.61, this effect is bugged if you have more than one extra feet slot via {{favilink|Chimera}} parts. In this case, all remaining feet slots will be filled with hooks when you transform, but having feet severed and regenerated will reset this so that only one feet slot contains hooks. There is also currently a bug where the temporary extra faces from [[Two-faced]] helmets are remade during the transformation as permanent extra faces, though dismemberment and regrowth will similarly reset the erroneous parts.)
** Hand slots and Worn On Hands slots are unaffected
* Chimeric [[List_of_Body_Parts|Body Parts]] from the {{favilink|Chimera}} Genotype stay
* No Feet slot (or one less if extra are granted by mutations)
**The player can no longer become [[prone]] unless they still have feet from Multiple Legs
** This can negate {{favilink|Hooks for Feet}} unless the character has extra feet, in which case the hooks will move to those.  
**The player can no longer become [[prone]] unless they still have feet
* First face slot will be renamed to Feelers (any other faces will remain the same)
* First face slot will be renamed to Feelers (any other faces will remain the same)
* The mutation [[Bilge Sphincter]] will be granted
* The mutation [[Bilge Sphincter]] will be granted
* A tail slot will grow with the {{favilink|bilge sphincter}} as a melee weapon
* A tail slot will grow with the {{favilink|bilge sphincter}} as a melee weapon
**This part is considered essential, preventing it from being [[Dismember|dismembered]]
**This part is considered essential, preventing it from being [[Dismember|dismembered]]
** If the player already has a tail from a mutation like [[Stinger (Poisoning Venom)]], a second tail will be grown, dividing the AV bonus of the Sphincter in half due to the usual rule of defense stats averaged between multiple of the same body parts.




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{{qud quote notxml|Your genome has already undergone this transformation.}}{{Code Reference | namespace = XRL.World.Parts.Effects | class = CookingDomainSpecial_UnitSlogTransform}}
{{qud quote notxml|Your genome has already undergone this transformation.}}{{Code Reference | namespace = XRL.World.Parts.Effects | class = CookingDomainSpecial_UnitSlogTransform}}


==Interaction With [[Crystal Delight]]==
Eating this dish after the Crystal Delight overwrites the changes the Surprise has made to the player's body plan, meaning any body parts gained or lost from the prior transformation will be reverted before applying the new transformation. The special mutation from the prior transformation will be kept, which in this case is [[Crystallinity]].


==Trivia==
==Trivia==
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