Confusion: Difference between revisions

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{{As Of Patch|2.0.201.47}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Mental
| type = Mental
| cost = 4
| cost = 4
| id = Confusion
| id = Confusion
| code = dd
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You confuse nearby enemies.
| desc = You confuse nearby enemies.


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This mutation grants the "Confusion" activated ability, which when used, will prompt the player to pick a target tile. This will also display the effective area of the ability, which will be a cone shape originating from the player. The size and angle of this cone are determined by mutation level.
This mutation grants the "Confusion" activated ability, which when used, will prompt the player to pick a target tile. This will also display the effective area of the ability, which will be a cone shape originating from the player. The size and angle of this cone are determined by mutation level.


Any creatures caught within the cone of the ability will be inflicted with the {{Qud text|&Rconfused}} status, penalizing their {{DV}}[[DV]], [[MA]], [[Willpower]], [[Intelligence]], and [[Ego]] by a mutation level-based amount. It will also cause them to move and act semi-randomly. This effect will last for a number of rounds as determined by mutation level. Creatures without a mind, such as oozes, robots, and plants, cannot be confused.
Any creatures caught within the cone of the ability will be inflicted with the {{Qud text|&Rconfused}} status, penalizing their {{DV}}[[DV]], [[MA]], [[Willpower]], [[Intelligence]], and [[Ego]] by a mutation level-based amount. It will also cause them to move and act semi-randomly. This effect will last for a number of rounds as determined by mutation level.
 
Confusion is a mental attack and therefore must penetrate a creature's MA at least once, otherwise the effect will be resisted{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Confusion|method=Confuse}} (or reflected if the creature has {{favilink|Mental Mirror}} active). Creatures with a [[mental shield]], such as oozes, robots, and plants, cannot be confused.
 
Using Confusion on a neutral creature counts as a hostile action and will incite aggression from such creatures and their allies.  


Using Confusion on a neutral creature does not count as a hostile action on it's own, and will not incite aggression from such creatures or their allies.
== Formulas ==
== Formulas ==
The following formulas are used to determine mental penalty (rounded down), cone angle and length (rounded down), and duration of confusion (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Confusion}}
The following formulas are used to determine mental penalty (rounded down), cone angle and length (rounded down), and duration of confusion (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Confusion}}
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| {{Simple formula| (Level / 2 + 10) * 1.2 }}
| {{Simple formula| (Level / 2 + 10) * 1.2 }}
|}
|}
Note that the mental penalty cannot exceed -10.  
Note that the mental penalty cannot be any lower than -10.
 
== Advancement Table ==
== Advancement Table ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{|class="wikitable"
{|class="wikitable"
! Mutation Level  
! Mutation<br>Level  
! Mental Penalty
! Mental<br>Penalty
! Cone Angle
! Cone<br>Angle
! Cone Length
! Cone<br>Length
! Duration
! Duration
|-
|-
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| 12-18 rounds
| 12-18 rounds
|}
|}
</div>
<div style="margin-right: 2.5em;">
{|class="wikitable"
! Mutation<br>Level
! Mental<br>Penalty
! Cone<br>Angle
! Cone<br>Length
! Duration
|-
| 11
| -8
| 40°
| 7 tiles
| 12-18 rounds
|-
| 12
| -8
| 41°
| 8 tiles
| 12-19 rounds
|-
| 13
| -9
| 42°
| 8 tiles
| 13-19 rounds
|-
| 14
| -9
| 43°
| 8 tiles
| 13-20 rounds
|-
| 15
| -10
| 44°
| 9 tiles
| 14-21 rounds
|-
| 16
| -10
| 45°
| 9 tiles
| 14-21 rounds
|-
| 17
| -10
| 46°
| 9 tiles
| 14-22 rounds
|-
| 18
| -10
| 47°
| 10 tiles
| 15-22 rounds
|-
| 19
| -10
| 48°
| 10 tiles
| 15-23 rounds
|-
| 20
| -10
| 49°
| 10 tiles
| 16-24 rounds
|}
</div>
<div style="margin-right: 2.5em;">
{|class="wikitable"
! Mutation<br>Level
! Mental<br>Penalty
! Cone<br>Angle
! Cone<br>Length
! Duration
|-
| 21
| -10
| 50°
| 11 tiles
| 16-24 rounds
|-
| 22
| -10
| 51°
| 11 tiles
| 16-25 rounds
|-
| 23
| -10
| 52°
| 11 tiles
| 17-25 rounds
|-
| 24
| -10
| 53°
| 12 tiles
| 17-26 rounds
|-
| 25
| -10
| 54°
| 12 tiles
| 18-27 rounds
|-
| 26
| -10
| 55°
| 12 tiles
| 18-27 rounds
|-
| 27
| -10
| 56°
| 13 tiles
| 18-28 rounds
|-
| 28
| -10
| 57°
| 13 tiles
| 19-28 rounds
|-
| 29
| -10
| 58°
| 13 tiles
| 19-29 rounds
|-
| 30
| -10
| 59°
| 14 tiles
| 20-30 rounds
|}
</div>
</div>
== Ability Cooldown ==
{{willpower cooldown table | 75 }}
== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}  
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Causes affected creatures to lose control of their actions, making them vulnerable
* Causes affected creatures to lose control of their actions, making them vulnerable
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* Relatively poor range
* Relatively poor range
* Relatively long cooldown
* Relatively long cooldown
== References ==  
 
==Creatures with Confusion==
{{Creatures with the mutation|Confusion}}
 
{{References|2.0.203.27}}
<references/>
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}
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