Confusion: Difference between revisions

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{{As Of Patch|2.0.203.27}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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| cost = 4
| cost = 4
| id = Confusion
| id = Confusion
| code = dd
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You confuse nearby enemies.
| desc = You confuse nearby enemies.


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Any creatures caught within the cone of the ability will be inflicted with the {{Qud text|&Rconfused}} status, penalizing their {{DV}}[[DV]], [[MA]], [[Willpower]], [[Intelligence]], and [[Ego]] by a mutation level-based amount. It will also cause them to move and act semi-randomly. This effect will last for a number of rounds as determined by mutation level.
Any creatures caught within the cone of the ability will be inflicted with the {{Qud text|&Rconfused}} status, penalizing their {{DV}}[[DV]], [[MA]], [[Willpower]], [[Intelligence]], and [[Ego]] by a mutation level-based amount. It will also cause them to move and act semi-randomly. This effect will last for a number of rounds as determined by mutation level.


Confusion is a mental attack and therefore must penetrate a creature's MA at least once, otherwise the effect will be resisted{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Confusion|method=Confuse}} (or reflected if the creature has [[Mental Mirror]] active). Creatures with a [[mental shield]], such as oozes, robots, and plants, cannot be confused.
Confusion is a mental attack and therefore must penetrate a creature's MA at least once, otherwise the effect will be resisted{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Confusion|method=Confuse}} (or reflected if the creature has {{favilink|Mental Mirror}} active). Creatures with a [[mental shield]], such as oozes, robots, and plants, cannot be confused.
 
Using Confusion on a neutral creature counts as a hostile action and will incite aggression from such creatures and their allies.  


Using Confusion on a neutral creature does not count as a hostile action on it's own, and will not incite aggression from such creatures or their allies.
== Formulas ==
== Formulas ==
The following formulas are used to determine mental penalty (rounded down), cone angle and length (rounded down), and duration of confusion (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Confusion}}
The following formulas are used to determine mental penalty (rounded down), cone angle and length (rounded down), and duration of confusion (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Confusion}}
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| {{Simple formula| (Level / 2 + 10) * 1.2 }}
| {{Simple formula| (Level / 2 + 10) * 1.2 }}
|}
|}
Note that the mental penalty cannot be any lower than -10.  
Note that the mental penalty cannot be any lower than -10.
 
== Advancement Table ==
== Advancement Table ==


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| 12-18 rounds
| 12-18 rounds
|}
|}


</div>
</div>
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== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}  
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Causes affected creatures to lose control of their actions, making them vulnerable
* Causes affected creatures to lose control of their actions, making them vulnerable
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* Relatively poor range
* Relatively poor range
* Relatively long cooldown
* Relatively long cooldown
== References ==  
 
==Creatures with Confusion==
{{Creatures with the mutation|Confusion}}
 
{{References|2.0.203.27}}
<references/>
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}
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