Counterweighted: Difference between revisions

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895 bytes added ,  18:38, 3 May 2022
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{{Mod
{{Mod
|title     ={{qud text|&ycounterweighted|notxml}}
| title             = {{qud text|&ycounterweighted|notxml}}
|type       =Melee Weapon
| type               = Melee Weapon
|id         =ModCounterweighted
| id                 = ModCounterweighted
|rarity     =C
| rarity             = C
|mintier   =1
| mintier           = 1
|tinkerable =yes
| tinkerable         = yes
|tinkertier =2
| tinkertier         = 2
|value     =1.1
| value             = 1.1
|desc       =&CCounterweighted: Adds + Ceiling((tier + 1)/3) to hit.
| difficulty        = 1
|difficulty = 1
| complexity        = 1
|complexity = 1
| empsensitive      = no
| powerloadsensitive = no
| realitydistortion  = no
| desc               = &CCounterweighted: Adds +1-3 to hit.
| gameversion        = 2.0.201.114
}}
}}
{{name|caps}} adds a tier-based [[Melee_combat#Hit_Roll|to-hit bonus]] to a melee weapon.
The formula to determine the hit bonus is <math>Ceiling( (Tier + 1) / 3 )</math>.{{Code Reference|class=ModCounterweighted}}
== Eligible Equipment ==
{{#cargo_query:
  | tables = Modability=M,ItemsTable=IT,GeneralData=GD
  | join on = M.JoinKey=IT.JoinKey,M.JoinKey=GD.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item,
            GD.Tier,
            CONCAT('<strong>+',CEIL((GD.Tier+1)/3),'</strong>')=To-Hit Bonus
  | where = M.SupportedMods HOLDS 'WeaponMods'
  | order by = GD.Tier DESC,GD.PlainName
  | format = table
  | limit = 999
}}
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}

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