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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Mental | | type = Mental | ||
| cost = 5 | | cost = 5 | ||
| id = Cryokinesis | | id = Cryokinesis | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You chill a nearby area with your mind. | | desc = You chill a nearby area with your mind. | ||
Chills affected area over 3 | Chills affected area over 3 rounds\nRange: 8\nArea: 3x3\nRound 1 Damage: &C(level based)d2&y divided by 2\nRound 2 Damage: &C(level based)d3&y divided by 2\nRound 3 Damage: &C(level based)d4&y divided by 2\nCooldown: 50 rounds | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
[[File:Cryokinesis in use.png|frame|An [[Esper]] using {{name}} to attack a {{favilink|giant centipede}} and a {{favilink|snapjaw scavenger}} in {{favilink|Red Rock}}.]] | |||
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to cool nearby areas with their mind, dealing damage to and decreasing the temperature of those within. | |||
Cryokinesis grants the "Chill" activated ability, which when used, will prompt the player to pick a tile to cast the ability on. This tile must be a visible square and cannot be further than 8 tiles from the player.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Cryokinesis}} | |||
Using Chill will create a 3x3 area of {{favilink|frozen mist}} that lasts for 3 rounds, centered on the chosen tile. Any creature that ends their turn within the frozen mist will suffer [[Damage_Type#Cold|cold]] damage and a significant [[temperature]] decrease as determined by mutation level. Three different damage rolls are calculated for all 3 rounds that the frozen mist is active, where the damage rolls get higher every round. After 3 rounds, the frozen mist will disappear. | |||
== Formulas == | |||
The following formulas are used to determine damage (rounded up) and temperature decrease based on mutation level.{{Code Reference|namespace=XRL.World.Parts|class=CryoZone}} | |||
{|class="wikitable" | |||
! Damage (Round 1) | |||
| {{simple formula| (Level)d2 / 2 }} | |||
|- | |||
! Damage (Round 2) | |||
| {{simple formula| (Level)d3 / 2 }} | |||
|- | |||
! Damage (Round 3) | |||
| {{simple formula| (Level)d4 / 2 }} | |||
|- | |||
! Temperature Decrease | |||
| {{simple formula| (-20 - 60 * Level) / 2 }} | |||
|} | |||
== Advancement Table == | |||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Mutation<br>Level | |||
! Damage<br>(Round 1) | |||
! Damage<br>(Round 2) | |||
! Damage<br>(Round 3) | |||
! Temperature<br>Decrease | |||
|- | |||
| 1 | |||
| {{Heart}}{{dice tooltip|1d2}} / 2 | |||
| {{Heart}}{{dice tooltip|1d3}} / 2 | |||
| {{Heart}}{{dice tooltip|1d4}} / 2 | |||
| -40° | |||
|- | |||
| 2 | |||
| {{Heart}}{{dice tooltip|2d2}} / 2 | |||
| {{Heart}}{{dice tooltip|2d3}} / 2 | |||
| {{Heart}}{{dice tooltip|2d4}} / 2 | |||
| -70° | |||
|- | |||
| 3 | |||
| {{Heart}}{{dice tooltip|3d2}} / 2 | |||
| {{Heart}}{{dice tooltip|3d3}} / 2 | |||
| {{Heart}}{{dice tooltip|3d4}} / 2 | |||
| -100° | |||
|- | |||
| 4 | |||
| {{Heart}}{{dice tooltip|4d2}} / 2 | |||
| {{Heart}}{{dice tooltip|4d3}} / 2 | |||
| {{Heart}}{{dice tooltip|4d4}} / 2 | |||
| -130° | |||
|- | |||
| 5 | |||
| {{Heart}}{{dice tooltip|5d2}} / 2 | |||
| {{Heart}}{{dice tooltip|5d3}} / 2 | |||
| {{Heart}}{{dice tooltip|5d4}} / 2 | |||
| -160° | |||
|- | |||
| 6 | |||
| {{Heart}}{{dice tooltip|6d2}} / 2 | |||
| {{Heart}}{{dice tooltip|6d3}} / 2 | |||
| {{Heart}}{{dice tooltip|6d4}} / 2 | |||
| -190° | |||
|- | |||
| 7 | |||
| {{Heart}}{{dice tooltip|7d2}} / 2 | |||
| {{Heart}}{{dice tooltip|7d3}} / 2 | |||
| {{Heart}}{{dice tooltip|7d4}} / 2 | |||
| -220° | |||
|- | |||
| 8 | |||
| {{Heart}}{{dice tooltip|8d2}} / 2 | |||
| {{Heart}}{{dice tooltip|8d3}} / 2 | |||
| {{Heart}}{{dice tooltip|8d4}} / 2 | |||
| -250° | |||
|- | |||
| 9 | |||
| {{Heart}}{{dice tooltip|9d2}} / 2 | |||
| {{Heart}}{{dice tooltip|9d3}} / 2 | |||
| {{Heart}}{{dice tooltip|9d4}} / 2 | |||
| -280° | |||
|- | |||
| 10 | |||
| {{Heart}}{{dice tooltip|10d2}} / 2 | |||
| {{Heart}}{{dice tooltip|10d3}} / 2 | |||
| {{Heart}}{{dice tooltip|10d4}} / 2 | |||
| -310° | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Mutation<br>Level | |||
! Damage<br>(Round 1) | |||
! Damage<br>(Round 2) | |||
! Damage<br>(Round 3) | |||
! Temperature<br>Decrease | |||
|- | |||
| 11 | |||
| {{Heart}}{{dice tooltip|11d2}} / 2 | |||
| {{Heart}}{{dice tooltip|11d3}} / 2 | |||
| {{Heart}}{{dice tooltip|11d4}} / 2 | |||
| -340° | |||
|- | |||
| 12 | |||
| {{Heart}}{{dice tooltip|12d2}} / 2 | |||
| {{Heart}}{{dice tooltip|12d3}} / 2 | |||
| {{Heart}}{{dice tooltip|12d4}} / 2 | |||
| -370° | |||
|- | |||
| 13 | |||
| {{Heart}}{{dice tooltip|13d2}} / 2 | |||
| {{Heart}}{{dice tooltip|13d3}} / 2 | |||
| {{Heart}}{{dice tooltip|13d4}} / 2 | |||
| -400° | |||
|- | |||
| 14 | |||
| {{Heart}}{{dice tooltip|14d2}} / 2 | |||
| {{Heart}}{{dice tooltip|14d3}} / 2 | |||
| {{Heart}}{{dice tooltip|14d4}} / 2 | |||
| -430° | |||
|- | |||
| 15 | |||
| {{Heart}}{{dice tooltip|15d2}} / 2 | |||
| {{Heart}}{{dice tooltip|15d3}} / 2 | |||
| {{Heart}}{{dice tooltip|15d4}} / 2 | |||
| -460° | |||
|- | |||
| 16 | |||
| {{Heart}}{{dice tooltip|16d2}} / 2 | |||
| {{Heart}}{{dice tooltip|16d3}} / 2 | |||
| {{Heart}}{{dice tooltip|16d4}} / 2 | |||
| -490° | |||
|- | |||
| 17 | |||
| {{Heart}}{{dice tooltip|17d2}} / 2 | |||
| {{Heart}}{{dice tooltip|17d3}} / 2 | |||
| {{Heart}}{{dice tooltip|17d4}} / 2 | |||
| -520° | |||
|- | |||
| 18 | |||
| {{Heart}}{{dice tooltip|18d2}} / 2 | |||
| {{Heart}}{{dice tooltip|18d3}} / 2 | |||
| {{Heart}}{{dice tooltip|18d4}} / 2 | |||
| -550° | |||
|- | |||
| 19 | |||
| {{Heart}}{{dice tooltip|19d2}} / 2 | |||
| {{Heart}}{{dice tooltip|19d3}} / 2 | |||
| {{Heart}}{{dice tooltip|19d4}} / 2 | |||
| -580° | |||
|- | |||
| 20 | |||
| {{Heart}}{{dice tooltip|20d2}} / 2 | |||
| {{Heart}}{{dice tooltip|20d3}} / 2 | |||
| {{Heart}}{{dice tooltip|20d4}} / 2 | |||
| -610° | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Mutation<br>Level | |||
! Damage<br>(Round 1) | |||
! Damage<br>(Round 2) | |||
! Damage<br>(Round 3) | |||
! Temperature<br>Decrease | |||
|- | |||
| 21 | |||
| {{Heart}}{{dice tooltip|21d2}} / 2 | |||
| {{Heart}}{{dice tooltip|21d3}} / 2 | |||
| {{Heart}}{{dice tooltip|21d4}} / 2 | |||
| -640° | |||
|- | |||
| 22 | |||
| {{Heart}}{{dice tooltip|22d2}} / 2 | |||
| {{Heart}}{{dice tooltip|22d3}} / 2 | |||
| {{Heart}}{{dice tooltip|22d4}} / 2 | |||
| -670° | |||
|- | |||
| 23 | |||
| {{Heart}}{{dice tooltip|23d2}} / 2 | |||
| {{Heart}}{{dice tooltip|23d3}} / 2 | |||
| {{Heart}}{{dice tooltip|23d4}} / 2 | |||
| -700° | |||
|- | |||
| 24 | |||
| {{Heart}}{{dice tooltip|24d2}} / 2 | |||
| {{Heart}}{{dice tooltip|24d3}} / 2 | |||
| {{Heart}}{{dice tooltip|24d4}} / 2 | |||
| -730° | |||
|- | |||
| 25 | |||
| {{Heart}}{{dice tooltip|25d2}} / 2 | |||
| {{Heart}}{{dice tooltip|25d3}} / 2 | |||
| {{Heart}}{{dice tooltip|25d4}} / 2 | |||
| -760° | |||
|- | |||
| 26 | |||
| {{Heart}}{{dice tooltip|26d2}} / 2 | |||
| {{Heart}}{{dice tooltip|26d3}} / 2 | |||
| {{Heart}}{{dice tooltip|26d4}} / 2 | |||
| -790° | |||
|- | |||
| 27 | |||
| {{Heart}}{{dice tooltip|27d2}} / 2 | |||
| {{Heart}}{{dice tooltip|27d3}} / 2 | |||
| {{Heart}}{{dice tooltip|27d4}} / 2 | |||
| -820° | |||
|- | |||
| 28 | |||
| {{Heart}}{{dice tooltip|28d2}} / 2 | |||
| {{Heart}}{{dice tooltip|28d3}} / 2 | |||
| {{Heart}}{{dice tooltip|28d4}} / 2 | |||
| -850° | |||
|- | |||
| 29 | |||
| {{Heart}}{{dice tooltip|29d2}} / 2 | |||
| {{Heart}}{{dice tooltip|29d3}} / 2 | |||
| {{Heart}}{{dice tooltip|29d4}} / 2 | |||
| -880° | |||
|- | |||
| 30 | |||
| {{Heart}}{{dice tooltip|30d2}} / 2 | |||
| {{Heart}}{{dice tooltip|30d3}} / 2 | |||
| {{Heart}}{{dice tooltip|30d4}} / 2 | |||
| -910° | |||
|} | |||
</div> | |||
</div> | |||
== Ability Cooldown == | |||
{{willpower cooldown table | 50 }} | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Deals remote damage and can decrease temperature, causing creatures to become [[frozen]] | |||
* Decent area of effect | |||
* Lasts for multiple rounds before disappearing | |||
* Cold can spread over a wide area and freeze enemies even outside the targeted squares, especially when combined with other effects that lower temperature | |||
=== Disadvantages === | |||
* Very high cost at character generation | |||
* Relatively poor range | |||
* Creatures will often path around the frozen mist if it isn't cast directly on top of them | |||
* Lower damage than {{favilink|Pyrokinesis}}, its closest competitor | |||
* Unlike {{favilink|Freezing Ray}}, Cryokinesis does not give the player any particular resistance to cold or freezing- this means that if the effect is placed too close to the player, they may find themselves frozen as the cold spreads | |||
==Creatures with Cryokinesis== | |||
{{Creatures with the mutation|Cryokinesis}} | |||
==References== | |||
<references /> | |||
{{Mutation Navbox}} |