Page values for "Data:Point-defense laser"

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"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2020-07-18 4:31:53 AM
_modificationDateDatetime2023-01-21 7:31:34 PM
_creatorStringimported>Trashmonks
_categoriesList of String, delimiter: |
_isRedirectBooleanNo
_pageIDInteger8,978
_pageNamePageData:Point-defense laser
_pageTitleString

Point-defense laser

_pageNamespaceInteger10,002

"ArtifactData" values

1 row is stored for this page
FieldField typeValue
ComplexityInteger6
BitsString0256
TinkerTierString
CanBuildBooleanNo
CanDisassembleBooleanYes
ChargeUsedInteger100
ChargePerDramInteger
MaxChargeInteger
ModsList of Page, delimiter:
ModCountInteger
CapacitorStartChargeString
CapacitorMaxInteger
CapacitorRateInteger
ChargeConsumeBroadcastInteger
ChargeConsumeElectricalInteger
ChargeConsumeHydraulicInteger
ChargeConsumeMechanicalInteger
ChargeProduceBroadcastBoolean
ChargeProduceElectricInteger
ChargeProduceHydraulicInteger
ChargeProduceMechanicalInteger
ChargeProduceSolarInteger
UnidentifiedImageStringpointdefense laser unidentified.png
UnidentifiedNameWikitext

weird artifact

UnidentifiedNameStrippedStringweird artifact
UnidentifiedAltNameWikitext

spikey hemisphere

UnidentifiedAltNameStrippedStringspikey hemisphere
ObjectIDStringPoint-Defense Laser
JoinKeyStringData:Point-defense laser

"MissileWeaponData" values

1 row is stored for this page
FieldField typeValue
AmmoPage
AmmoNameString
AccuracyInteger12
ShotsInteger1
AmmoPerActionInteger1
MaxAmmoInteger
AmmoDamageTypesStringLight</br>Laser
PenetratingAmmoBoolean
JoinKeyStringData:Point-defense laser

"Modability" values

1 row is stored for this page
FieldField typeValue
ObjectIDStringPoint-Defense Laser
SupportedModsList of String, delimiter: ,MissileWeaponMods FirearmMods CommonMods PistolMods ElectronicsMods BeamWeaponMods
JoinKeyStringData:Point-defense laser

"ExtraInfo" values

1 row is stored for this page
FieldField typeValue
InfoTextMetal,,, EMP Sensitive,,, Power load-sensitive,,, 99999 flame temperature,,, EnergyAmmoLoader,,,
JoinKeyStringData:Point-defense laser
ObjectIDStringPoint-Defense Laser

"VersHistInfobox" values

1 row is stored for this page
FieldField typeValue
VersionString2.0.204.52

"ItemsTable" values

1 row is stored for this page
FieldField typeValue
BasePVInteger9
MaxPVInteger9
VibroBooleanNo
PoweredPVBooleanNo
DamageString1d10
UnpoweredDamageString
PrimaryDamageElementString
HPInteger
AVInteger0
DVInteger0
MAInteger
ToHitInteger
SkillStringno skill
ObjectIDStringPoint-Defense Laser
AgilityBonusInteger
StrengthBonusInteger
WillpowerBonusInteger
ToughnessBonusInteger
IntelligenceBonusInteger
EgoBonusInteger
DescriptionWikitext

It's a robotic half-eye lidded by a furcate chassis and embellished with antenna lashes. A minuscule barrel pokes out from its pupil and vibrates. The inner lid is articulated, allowing the drone to scan for incoming projectiles and shoot them down.

Weapon Class: Pistol Accuracy: Low Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.

WornOnPageBack
UsesSlotsList of Page, delimiter: ,Back
HealingString
HarvestedIntoString
PreservedIntoPage
PreservedQuantityInteger
ElementalDamageString
ElementalTypeString
JoinKeyStringData:Point-defense laser

"GeneralData" values

1 row is stored for this page
FieldField typeAllowed valuesValue
ImageFile
pointdefense laser.png
ObjectIDStringPoint-Defense Laser
DisplayNameWikitext

point-defense laser

PlainNameStringpoint-defense laser
DisplayCharWikitext

\

TileColorsStringcr
CommerceFloat400.0
WeightFloat
TierInteger6
AliasesList of String, delimiter: ,
IDAliasesList of String, delimiter: ,
CategoriesStringNatural Weapons
JoinKeyStringData:Point-defense laser
DescriptionWikitext

It's a robotic half-eye lidded by a furcate chassis and embellished with antenna lashes. A minuscule barrel pokes out from its pupil and vibrates. The inner lid is articulated, allowing the drone to scan for incoming projectiles and shoot them down.

Weapon Class: Pistol Accuracy: Low Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.

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