View table: ItemsTable

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Table structure:

  • BasePV - Integer
  • MaxPV - Integer
  • Vibro - Boolean
  • PoweredPV - Boolean
  • Damage - String
  • UnpoweredDamage - String
  • PrimaryDamageElement - String
  • HP - Integer
  • AV - Integer
  • DV - Integer
  • MA - Integer
  • ToHit - Integer
  • Skill - String
  • ObjectID - String
  • AgilityBonus - Integer
  • StrengthBonus - Integer
  • WillpowerBonus - Integer
  • ToughnessBonus - Integer
  • IntelligenceBonus - Integer
  • EgoBonus - Integer
  • Description - Wikitext
  • WornOn - Page
  • UsesSlots - List of Page, delimiter: ,
  • Healing - String
  • HarvestedInto - String
  • PreservedInto - Page
  • PreservedQuantity - Integer
  • ElementalDamage - String
  • ElementalType - String
  • JoinKey - String

This table has 1,169 rows altogether.

Recreate data.

Page BasePV MaxPV Vibro PoweredPV Damage UnpoweredDamage PrimaryDamageElement HP AV DV MA ToHit Skill ObjectID AgilityBonus StrengthBonus WillpowerBonus ToughnessBonus IntelligenceBonus EgoBonus Description WornOn UsesSlots Healing HarvestedInto PreservedInto PreservedQuantity ElementalDamage ElementalType JoinKey
3D cobblers 4 4 No No 1 -1 no skill 3D Cobblers

A kaleidoscopic tartan textures the tongue and vamp. On the backstay, a diode square displays the image of a morphing wall.

Feet Feet 3D cobblers
Across Moghra'yi, Vol. I: The Sunderlies 4 4 No No no skill Across1

A voluminous tome whose pages are bound between two slabs of waxed wood.

Across Moghra'yi, Vol. I: The Sunderlies
Across Moghra'yi, Vol. II: Athenreach 4 4 No No no skill Across2

A voluminous tome whose pages are bound between two slabs of waxed wood.

Across Moghra'yi, Vol. II: Athenreach
Across Moghra'yi, Vol. III: Oth, the Free City 4 4 No No no skill Across3

A voluminous tome whose pages are bound between two slabs of waxed wood.

Across Moghra'yi, Vol. III: Oth, the Free City
Advanced toolkit 4 4 No No no skill Advanced Toolkit

An array of tinkering utensils clang against carbide: voltmeter, polyjack, soldering knife, ion shield, circuitboard, and three spare vacuum tubes.

When powered, this item greatly increases the chance of identifying artifacts and recovering additional bits when you disassemble artifacts. When unpowered, it functions as a basic toolkit, mildly increasing the chance of recovering additional bits.

Advanced toolkit
Advertisement 4 4 No No no skill MerchantAdvertisement

This is a sheet of loose parchment rolled into a scroll and sealed with the wax mark of a maker.

Advertisement
Air current microsensor 4 4 No No no skill AirCurrentMicrosensor

Near the Fuming God Sea, where seawater crashes into sunrock and erupts into mephitic vapor, a labyrinth of volcanic grottos form a dimensionless space where the utility of sight wanes. For the children of the deep, new senses wax in its stead.

Staircases and other up/down map transitions are always revealed to you. Target body parts: Body, Head License points: 2 Only compatible with True Kin genotypes

Air current microsensor
Albino ape heart 4 4 No No no skill Albino Ape Heart

A four-chambered slab of wet and raw tissue slumps under its own sopping weight.

Albino ape heart
Albino ape pelt 4 4 No No no skill Albino Ape Pelt

The snow white pelt of an albino ape, prized for its beauty and capacity to provide warmth.

Albino ape pelt
Albino monkey braid 4 4 No No 0 1 no skill Albino Monkey Braid

Shorn from the back of a sacred lemur, the hair is laced in a prophet braid.

Back Back Albino monkey braid
Amaranthine ashes 4 4 No No no skill Amaranthine Ashes

Dreamstuff was crushed, burned, and granulated into a soft astral powder.

Amaranthine ashes
Amaranthine prism 4 4 No No 0 0 no skill Cyclopean Prism -8 8

A starless, triangular prism of black glass.

-1 Willpower +1 Ego

Floating Nearby Floating Nearby Amaranthine prism
Amber-tipped staff 4 7 No No 3d2 1 Cudgel Amber-Tipped Staff

It's a gnarled, acacia staff set with a small orb of primordial amber.

+1 To-Hit Strength Bonus Cap: 3 Weapon Class: Cudgel (dazes on critical hit)

Amber-tipped staff
Anchor spikes 4 4 No No no skill AnchorSpikes

Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.

You cannot be forced to move by physical means. Target body parts: Feet License points: 2 Only compatible with True Kin genotypes

Anchor spikes
Anomaly fumigator 4 4 No No no skill AnomalyFumigator

Paracausal circuitry excites the structure of spacetime into a normotropic particulate.

You emit clouds of normality gas every turn. Target body parts: Hands, Feet, Body, Back, Face, Arm, Head License points: 3 Only compatible with True Kin genotypes Compute power on the local lattice increases this item's effectiveness.

Anomaly fumigator
Anti-gravity boots 4 4 No No 1 1 no skill Anti-Gravity Boots

Ur-metal strips on the soles are magnetized by bosonic coils, producing a continuous ribbon of negative-mass bubbles that repel the wearer upward.

Feet Feet Anti-gravity boots
Antimatter cell 4 4 No No no skill Antimatter Cell

This jet black wafer hums quietly, and seems to quiver with potential energy.

Antimatter cell
Ape fur cloak 4 4 No No 0 1 no skill Ape Fur Cloak

Soft fur is cut from the alabaster pelt of an albino ape into a broad-shouldered cloak.

-100 reputation with apes +15 Cold Resistance

Back Back Ape fur cloak
Ape fur gloves 4 4 No No 1 0 no skill Ape Fur Gloves

Soft fur is cut from the alabaster pelt of an albino ape into thick-fingered gloves.

-100 reputation with apes +10 Cold Resistance

Hands Hands Ape fur gloves
Ape fur hat 4 4 No No 1 0 no skill Ape Fur Hat

Soft fur is cut from the alabaster pelt of an albino ape into a tam with earflaps.

-100 reputation with apes +10 Cold Resistance

Head Head Ape fur hat
Aphorisms about Birds 4 4 No No no skill AphorismsAboutBirds

Crisp pages of goatskin vellum are bound into a codex.

Aphorisms about Birds
Arc cannon 15 15 No No 1d6 Heavy Weapon Arc Cannon

Cables purled together form the barrel of a blastgun that fires along the cambered electromagnetic field lines.

Weapon Class: Heavy Weapon Accuracy: Very High -25 move speed

Arc cannon
Arc winder 4 4 No No 4d4 Electric Pistol Arc Winder

A spiral crank closes a chrome-encased circuit and ejects charge through two contact tips. Smoke twirls through their yellow glow.

Weapon Class: Pistol Accuracy: High

Arc winder
Ari 4 9 No No 1d6+1 Axe Ari

The air swims around the axe's triangular head like the heat off the high salt sun. Such a weapon of war seems a strange fit for an agrarian people like the hindren, but it serves to illustrate how cornered prey might react over long time scales.

Strength Bonus Cap: 5 Weapon Class: Axe (cleaves armor on critical hit)

2-3 Fire Ari
Armillary sphere 4 4 No No no skill Orrery

Brass gears, balls, and rings turn in precise mimicry of worlds and stars.

Armillary sphere
Armor rack 4 4 No No no skill Armor Rack

Wooden and chrome poles let armor rest peacefully.

Armor rack
Ash-stained robes 4 4 No No 1 1 no skill Ash-Stained Robes

The aching earth belched a ribbon of molten glass onto the Black Stair and anointed a nonet of gas-eating flax-wearers.

Body Body Ash-stained robes
Ashes 4 4 No No no skill Ashes

Matter was crushed, burned, and granulated into a soft powder.

Ashes
Bandage 4 4 No No no skill Bandage

A roll of gauze, suited to staunch bleeding.

Bandage
Banner of the Holy Rhombus 4 4 No No 0 1 no skill Banner of the Holy Rhombus

Air circulates and the sheet-standard breathes; the edges of the red diamond shrink and lengthen. Blood courses through the arteries of time and into the tissue of the new flesh.

Bestows the war trance effect to the Putus Templar who can see this item.

Back Back Hand Banner of the Holy Rhombus
Barathrum clock 4 4 No No no skill Clockthing

Barathrum's invention records time to the momentary tick by regulating its advance with a crown wheel. On learning of its utility, the water barons commissioned the assembly of dozens more in order to take precise measurements of their reservoirs at set moments of the day.

Barathrum clock
Barathrum clock with Q Girl pendulum 4 4 No No no skill Clockthing_QGirl

Q Girl replaced the old oscillator on this Barathrum clock with a swing pendulum. Now the several hours per day that Time cheats from its observers are reduced to mere minutes.

Barathrum clock with Q Girl pendulum
Barathrumite token 4 4 No No no skill Barathrumite Token

A steel disc stamped with the profile of Barathrum the Old.

Barathrumite token
Bark armor 4 4 No No 2 -1 no skill Bark Armor

Billets of shaved dogwood contour to the breasts, waist, and thigh. The husk is beetle-eaten.

Body Body Bark armor
Basic toolkit 4 4 No No no skill Basic Toolkit

An array of tinkering utensils clang against tin: tweezers, a tiny hammer, pliers, inverted pliers, glass marbles, and three wrenches.

This item increases the chance of recovering additional bits when you disassemble an artifact.

Basic toolkit
Beaded bracelet 4 4 No No 0 0 no skill Bracelet1

These beads were skillfully dyed and strung together by a hillside native.

Arm Arm Beaded bracelet
Beautiful visage 4 4 No No no skill BeautifulVisage

Instructions dictate the reformation of the face into a countenance that arouses latent desires in its onlookers.

+2 Ego Target body parts: Face License points: 3 Only compatible with True Kin genotypes

Beautiful visage
Bedroll 4 4 No No no skill Bedroll

A bundled roll of wool.

Bedroll
Bent metal sheet 4 4 No No no skill Scrap Metal

A small piece of scrap.

Bent metal sheet
Bent surgical stent 4 4 No No no skill Med Scrap Electronics

A small piece of scrap.

Bent surgical stent
Bethesda Susa recoiler 4 4 No No no skill Bethesda Susa Recoiler

A small crystalline disk with a recessed button on top.

Bethesda Susa recoiler
Billowing conch of the Aji 4 7 No No 2d2 Cudgel Billowing Conch of the Aji

A fist-sized snail shell is coiled in soft spirals, blackened with soot, and stinks of sulfur.

Strength Bonus Cap: 3 Weapon Class: Cudgel (dazes on critical hit)

Billowing conch of the Aji
Bio-scanning bracelet 4 4 No No 0 0 no skill Bio-Scanning Bracelet

A wrist-mounted display device that gives a detailed readout of the life signs of biological entities in its surroundings.

Arm Arm Bio-scanning bracelet
Biodynamic cell 4 4 No No no skill Biodynamic Cell

Inside the insulated cask of the battery, the electromotive apparatus cracks the energy out of blood and converts it to electrical charge.

Biodynamic cell
Biodynamic power plant 4 4 No No no skill BiodynamicPowerPlant

A microturbine skims hemopower off the circulation of blood and the chemical reactions therein.

Provides a continuous 5000 units of charge per turn to equipped items that can access onboard power systems, such as items with the Jacked mod. Target body parts: Body License points: 6 Only compatible with True Kin genotypes

Biodynamic power plant
Bionic arm 4 4 No No no skill BionicArm

A whole new arm fabricated from graphene and neutrafoam. Its pylon awaits engagement.

+2 Strength Target body parts: Arm License points: 3 Only compatible with True Kin genotypes

Bionic arm
Bionic hands 4 4 No No no skill BionicHands

A whole new pair of hands fabricated from graphene and neutrafoam. Their pylons await engagement.

+2 Agility Target body parts: Hands License points: 3 Only compatible with True Kin genotypes

Bionic hands
Bionic heart 4 4 No No no skill BionicHeart

An apparatus-in-chromium that pumps blood in smooth waves rather than the frantic beating of carcass-grown muscle tissue.

+2 Toughness Target body parts: Body License points: 3 Only compatible with True Kin genotypes

Bionic heart
Bionic liver 4 4 No No no skill BionicLiver

Digestive bile and alkaline churn in glass chambers, while synthetic tissue sieves out bio-toxins.

You are immune to poison and disease. Target body parts: Body License points: 3 Only compatible with True Kin genotypes

Bionic liver
Black mote 4 4 No No 0 0 no skill Black Mote

A black particle defies the light-drenched world and charts a helical orbit.

+4 DV

Floating Nearby Floating Nearby Black mote
Black robes 4 4 No No 0 1 no skill Black Robes

Wool was died in a bath of dreadroot and iron salt, and then woven to warm broad shoulders.

Body Body Black robes
Blast cannon 16 16 No No 2d8 Heavy Weapon Blast Cannon

Sleek spiral barrels of matrixed metal cradle an enormous cyclinder of ionic gas. On fire the mixture is hyperpressurized into shot and sent to explode at sight's end.

Weapon Class: Heavy Weapon Accuracy: Low -25 move speed

Blast cannon
Blaze injector 7 7 No No 1 no skill BlazeTonic

A slender metal tube, used to deliver various tonics directly into the bloodstream.

[Mutant] Duration: 41-50 rounds +100 heat resistance You cannot be frozen. Heat damage you deal is increased by 25%. -50 cold resistance +10 Quickness Your temperature cannot be increased by external heat sources. You must move around to avoid combusting and losing the effects of this tonic. [True Kin] Duration: 41-50 rounds +100 heat resistance You cannot be frozen Heat damage you deal is increased by 25%. -50 cold resistance +20 Quickness Your temperature cannot be increased by external heat sources. You must move around to avoid combusting and losing the effects of this tonic.

Congealed Blaze 5 Blaze injector
Blood and Fear: On the Life Cycle of Lah 4 4 No No no skill BloodandFear

Crisp pages of goatskin vellum are bound into a codex.

Blood and Fear: On the Life Cycle of Lah
Blood-gradient hand vacuum 10 10 No No 1d8 Pistol Blood-Gradient Hand Vacuum

Blood sieved of chunky pieces sloshes around a cannister of tetraxenonoglass. Vacuum pressure sucks air in through the barrel, and slits on the slide stop vent a metronomic belch.

Weapon Class: Pistol Accuracy: Medium Compute power on the local lattice decreases the time needed for this item to generate ammunition.

Blood-gradient hand vacuum
Bloody arrow 4 4 No No 1d2 no skill Clue_BloodyArrow

Dried blood paints the tip and shaft of the wooden arrow, but its colorful fletching remains pristine.

Bloody arrow
Bloody patch of fur 4 4 No No 0 1 no skill Clue_BloodyPatchOfFur

This patch of furry skin is painted with dried blood.

Back Back Bloody patch of fur
Blueprints for Q Girl's climber design 4 4 No No no skill ClimberBlueprints

A plastic disk that shines with rainbow light.

Blueprints for Q Girl's climber design
Blunt scalpel 4 4 No No no skill Med Scrap Metal

A small piece of scrap.

Blunt scalpel
Boar-skin gloves 4 4 No No 1 0 no skill Boar-skin gloves

Hard leather gloves worn by the moisture farmers of Joppa to protect their hands from the briary watervine fronds.

Hands Hands Boar-skin gloves
Bones 4 4 No No no skill Bones

Tissue was mineralized while it grew and then snapped off the tree of living things to become an artifact of life.

Bones
Boomrose arrow 4 4 No No 1d2 no skill Boomrose Arrow

Reds and oranges swirl in the bulbous arrowhead. Ignition is a notch away.

Boomrose arrow
Booster gun 4 4 No No Pistol Boosterbot_Gun

It's a small crossbow with a wide barrel to hold darts.

Weapon Class: Pistol Accuracy: Medium

Booster gun
Bounding boots 4 4 No No 1 0 no skill Spring Boots

Some clever tinker has fitted a spring-loaded tendon around each of these boots to mimic the gait of a large, sprinting bird.

As long as you have worn this item for at least 100 rounds, you sprint at thrice your movement speed.

+15 Move Speed

Feet Feet Bounding boots
Bouquet of flowers 4 4 No No no skill Bouquet

Hued and life-wet beauty was gathered in twine to make a point. Now dead stems and petals desperately grasp each other.

0 Bouquet of flowers
Box of crayons 4 4 No No no skill BoxOfCrayons

A small box of wax crayons.

Box of crayons
Broken microcontroller array 4 4 No No no skill Scrap 4

A small piece of scrap.

Broken microcontroller array
Bronze battle axe 4 5 No No 1d2 Axe Battle Axe

Damp leather wraps the wood haft up to a sharpened bit of bell bronze.

Strength Bonus Cap: 1 Weapon Class: Axe (cleaves armor on critical hit)

Bronze battle axe
Bronze dagger 5 6 No No 1d2 Short Blade Dagger

Bell bronze is shaped to a point and its handle wrapped in leather.

Strength Bonus Cap: 1 Weapon Class: Short Blades (causes bleeding on critical hit)

Bronze dagger
Bronze ingot 4 4 No No no skill Bronze Ingot

A weighty ingot of bronze.

Bronze ingot
Bronze key 4 4 No No no skill Copper Trollking Key

An unadorned bronze key.

Bronze key
Bronze long sword 4 5 No No 1d3 Long Blade Long Sword

Scratches checker the length of edged bell bronze, and skin oil dampens the leather grip.

Strength Bonus Cap: 1 Weapon Class: Long Blades (increased penetration on critical hit)

Bronze long sword
Bronze mace 4 5 No No 2 Cudgel Mace2

A corm of bell bronze is screw-fitted to a scarred wooden shaft.

Strength Bonus Cap: 1 Weapon Class: Cudgel (dazes on critical hit)

Bronze mace
Bronze two-handed sword 5 6 No No 1d6 Long Blade Two-Handed Sword

Scratches checker the broad length of edged bell bronze, and skin oil dampens the double-handed leather grip.

Strength Bonus Cap: 1 Weapon Class: Long Blades (increased penetration on critical hit)

Bronze two-handed sword
Bulging waterskin 4 4 No No no skill Clue_BulgingWaterskin

This waterskin is filled to the brim and sealed with wax, as if from a merchant's stores.

Bulging waterskin
Burnished fullerite shield 4 4 No No 5 -4 Shield Blackboard

This black slab of metal has been burnished clean of any symbol that may once have emblazoned its matte surface.

Shields only grant their AV when you successfully block an attack.

Hand Hand Burnished fullerite shield
Burnt capacitor 4 4 No No no skill Scrap Energy

A small piece of scrap.

Burnt capacitor
Camel bladder 4 4 No No no skill Camel Bladder

A large camel bladder knotted at the bottom and suspended with a strap of intestine.

When worn, liquid in this item doesn't count toward your encumbrance.

Back Back Camel bladder
Canteen 4 4 No No no skill Canteen

An aluminum jug sheathed in an olive green cloth.

Canteen
Canvas folding chair 4 4 No No no skill Canvas Folding Chair

Jointed wood and knit watervine make a movable wharf for the ass.

Canvas folding chair
Carbide arrow 4 4 No No 1d4+1 no skill Carbide Arrow

A narrow shaft fletched with bird feather is capped by a carbide head.

Carbide arrow
Carbide battle axe 4 8 No No 1d4+1 Axe Battle Axe3

The luster of the azure edge fades to shadow at the beard of the bit, and a backspike balances the whole bladed volume.

Strength Bonus Cap: 4 Weapon Class: Axe (cleaves armor on critical hit)

Carbide battle axe
Carbide boots 4 4 No No 3 -5 no skill Carbide Boots

A pair of leather boots onto which several carbide bands have been riveted.

Feet Feet Carbide boots
Carbide dagger 8 12 No No 1d6 Short Blade Dagger3

Salt and scars form a comet's tail along the azure blade edge.

Strength Bonus Cap: 4 Weapon Class: Short Blades (causes bleeding on critical hit)

Carbide dagger
Carbide fist 4 1,003 No No 2d3 Cudgel CarbideFist

Skeletal hand of cobalt blue metal remains suspended in temporary lifelessness.

Strength Bonus Cap: 999 Weapon Class: Cudgel (dazes on critical hit)

Carbide fist
Carbide folding hammer 4 9 No No 2d4 Cudgel Cudgel4

The hammer shaft is capped by a head of bright and azure metal. Darker stripes across its face and throat note where it struck and beat softer carbide down.

Strength Bonus Cap: 5 Weapon Class: Cudgel (dazes on critical hit)

Carbide folding hammer
Carbide gauntlets 4 4 No No 3 -5 no skill Carbide Gauntlets

Thick, banded carbide gauntlets.

Hands Hands Carbide gauntlets
Carbide hammer 4 8 No No 2d3 Cudgel Cudgel3

The shaft widens to a rigid polygon of azure metal. Nicks and scores tally on its surface.

Strength Bonus Cap: 4 Weapon Class: Cudgel (dazes on critical hit)

Carbide hammer
Carbide hand bones 4 4 No No no skill CarbideHandBones

Blue carbide merely dents where weak collagen would be smashed to bits.

Your fists deal 2d3 damage. Target body parts: Hands License points: 2 Only compatible with True Kin genotypes

Carbide hand bones
Carbide long sword 4 8 No No 1d8 Long Blade Long Sword3

Salt and scars form a comet's tail along the length of the azure blade's edge.

Strength Bonus Cap: 4 Weapon Class: Long Blades (increased penetration on critical hit)

Carbide long sword
Carbide plate armor 4 4 No No 5 -5 no skill Carbide Plate Armor

Nicked folding metal of dull azure is shaped to the pectorial lunes and stitched to an undergarment of padded goat leather.

Body Body Carbide plate armor
Carbide shield 4 4 No No 4 -3 Shield Carbide Shield

A large shield, meant to be secured to your hand.

Shields only grant their AV when you successfully block an attack.

Hand Hand Carbide shield
Carbine 9 9 No No 1d8 Bow and Rifle Carbine

Carbon steel gleams on its sawed muzzle. A dented butt stock cuts at right angle to the shoulder.

Weapon Class: Bows & Rifles Accuracy: Low Multiple ammo used per shot: 3 Multiple projectiles per shot: 3

Carbine
Caslainard 4 9 No No 1d10 Long Blade Caslainard

Bright metal is polished to a ghost shine. Streaks of shaded blue show where the blade was carbon-folded on the forge.

Strength Bonus Cap: 5 Weapon Class: Long Blades (increased penetration on critical hit)

Caslainard
Cast net 5 5 No No 0 no skill CastNet

Flax was mowed from the Bowl of Iris, stripped into fibers, and weaved into a soft grid by the fisherfolk of the Pale Sea.

Cast net
Catch basin 4 4 No No no skill Catchbasin

Stoneware catches the tiny bit of moisture surrendered by the bone-dry air.

Catch basin
Cathedra with black opal tracery 4 4 No No no skill CathedraBlackOpal

Across the whole of its wide splat and planar armrests, hairlines partition the chair and its vibrant stones into clusters of galaxies. Their fractal patterns at microscale put them beyond the skillwork of now-fossilized carpenters; they must be the scars of leylines.

+100 move speed +50 hitpoints +100 carry capacity +3 Ego You gain the ability to fly. Activated. Cooldown 100. You sunder spacetime, teleporting to a random location in Qud. You cannot wear equipment on your back. This implant can't be uninstalled. Target body parts: Back License points: 12 Only compatible with True Kin genotypes Compute power on the local lattice increases this item's effectiveness.

Cathedra with black opal tracery
Cathedra with ruby tracery 4 4 No No no skill CathedraRuby

Wavecrests of slag interrupt the plane geometry of the gigantic seat, scars of index to the moment when the mystai rolled the ruby boulder it was carved from out of the hoggish earth. The splats and claw feet are burned and disarranged; the ritual of transformation never ends.

+100 move speed +50 hitpoints +100 carry capacity +3 Ego You gain the ability to fly. Activated. Cooldown 100. You generate a pyrokinesis field around your person. You cannot wear equipment on your back. This implant can't be uninstalled. Target body parts: Back License points: 12 Only compatible with True Kin genotypes Compute power on the local lattice increases this item's effectiveness.

Cathedra with ruby tracery
Cathedra with sapphire tracery 4 4 No No no skill CathedraSapphire

Reticulated around the quatrefoil of an elephantine splat are the filed glyphs of sightlessness, messages from the fellowed mysterion across the Gulf. Wings and banisters are ordered in the perfect dimensions of some type of strange hierarchy.

+100 move speed +50 hitpoints +100 carry capacity +3 Ego You gain the ability to fly. Activated. Cooldown 100. You invoke a concussive force in the surrounding area, throwing enemies back and stunning them. You cannot wear equipment on your back. This implant can't be uninstalled. Target body parts: Back License points: 12 Only compatible with True Kin genotypes Compute power on the local lattice increases this item's effectiveness.

Cathedra with sapphire tracery
Cathedra with white opal tracery 4 4 No No no skill CathedraWhiteOpal

Chiliads of glitz are stuck to the naked folk carved in relief of the aureate seat. They people that gilded hill, their bodies conjugate to each other in every way geometry allows, spilling out from the crest and down the scroll arms that once upheld the quivering limbs of a high priest to lust.

+100 move speed +50 hitpoints +100 carry capacity +3 Ego You gain the ability to fly. Activated. Cooldown 100. You release a burst of glitter dust around yourself. You cannot wear equipment on your back. This implant can't be uninstalled. Target body parts: Back License points: 12 Only compatible with True Kin genotypes Compute power on the local lattice increases this item's effectiveness.

Cathedra with white opal tracery

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