View table: ItemsTable
Table structure:
- BasePV - Integer
- MaxPV - Integer
- Vibro - Boolean
- PoweredPV - Boolean
- Damage - String
- UnpoweredDamage - String
- PrimaryDamageElement - String
- HP - Integer
- AV - Integer
- DV - Integer
- MA - Integer
- ToHit - Integer
- Skill - String
- ObjectID - String
- AgilityBonus - Integer
- StrengthBonus - Integer
- WillpowerBonus - Integer
- ToughnessBonus - Integer
- IntelligenceBonus - Integer
- EgoBonus - Integer
- Description - Wikitext
- WornOn - Page
- UsesSlots - List of Page, delimiter: ,
- Healing - String
- HarvestedInto - String
- PreservedInto - Page
- PreservedQuantity - Integer
- ElementalDamage - String
- ElementalType - String
- JoinKey - String
This table has 1,169 rows altogether.
Page | BasePV | MaxPV | Vibro | PoweredPV | Damage | UnpoweredDamage | PrimaryDamageElement | HP | AV | DV | MA | ToHit | Skill | ObjectID | AgilityBonus | StrengthBonus | WillpowerBonus | ToughnessBonus | IntelligenceBonus | EgoBonus | Description | WornOn | UsesSlots | Healing | HarvestedInto | PreservedInto | PreservedQuantity | ElementalDamage | ElementalType | JoinKey |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3D cobblers | 4 | 4 | No | No | 1 | -1 | no skill | 3D Cobblers | A kaleidoscopic tartan textures the tongue and vamp. On the backstay, a diode square displays the image of a morphing wall. |
Feet | Feet | 3D cobblers | ||||||||||||||||||
Across Moghra'yi, Vol. I: The Sunderlies | 4 | 4 | No | No | no skill | Across1 | A voluminous tome whose pages are bound between two slabs of waxed wood. |
Across Moghra'yi, Vol. I: The Sunderlies | ||||||||||||||||||||||
Across Moghra'yi, Vol. II: Athenreach | 4 | 4 | No | No | no skill | Across2 | A voluminous tome whose pages are bound between two slabs of waxed wood. |
Across Moghra'yi, Vol. II: Athenreach | ||||||||||||||||||||||
Across Moghra'yi, Vol. III: Oth, the Free City | 4 | 4 | No | No | no skill | Across3 | A voluminous tome whose pages are bound between two slabs of waxed wood. |
Across Moghra'yi, Vol. III: Oth, the Free City | ||||||||||||||||||||||
Advanced toolkit | 4 | 4 | No | No | no skill | Advanced Toolkit | An array of tinkering utensils clang against carbide: voltmeter, polyjack, soldering knife, ion shield, circuitboard, and three spare vacuum tubes. When powered, this item greatly increases the chance of identifying artifacts and recovering additional bits when you disassemble artifacts. When unpowered, it functions as a basic toolkit, mildly increasing the chance of recovering additional bits. |
Advanced toolkit | ||||||||||||||||||||||
Advertisement | 4 | 4 | No | No | no skill | MerchantAdvertisement | This is a sheet of loose parchment rolled into a scroll and sealed with the wax mark of a maker. |
Advertisement | ||||||||||||||||||||||
Air current microsensor | 4 | 4 | No | No | no skill | AirCurrentMicrosensor | Near the Fuming God Sea, where seawater crashes into sunrock and erupts into mephitic vapor, a labyrinth of volcanic grottos form a dimensionless space where the utility of sight wanes. For the children of the deep, new senses wax in its stead. Staircases and other up/down map transitions are always revealed to you. Target body parts: Body, Head License points: 2 Only compatible with True Kin genotypes |
Air current microsensor | ||||||||||||||||||||||
Albino ape heart | 4 | 4 | No | No | no skill | Albino Ape Heart | A four-chambered slab of wet and raw tissue slumps under its own sopping weight. |
Albino ape heart | ||||||||||||||||||||||
Albino ape pelt | 4 | 4 | No | No | no skill | Albino Ape Pelt | The snow white pelt of an albino ape, prized for its beauty and capacity to provide warmth. |
Albino ape pelt | ||||||||||||||||||||||
Albino monkey braid | 4 | 4 | No | No | 0 | 1 | no skill | Albino Monkey Braid | Shorn from the back of a sacred lemur, the hair is laced in a prophet braid. |
Back | Back | Albino monkey braid | ||||||||||||||||||
Amaranthine ashes | 4 | 4 | No | No | no skill | Amaranthine Ashes | Dreamstuff was crushed, burned, and granulated into a soft astral powder. |
Amaranthine ashes | ||||||||||||||||||||||
Amaranthine prism | 4 | 4 | No | No | 0 | 0 | no skill | Cyclopean Prism | -8 | 8 | A starless, triangular prism of black glass. -1 Willpower +1 Ego |
Floating Nearby | Floating Nearby | Amaranthine prism | ||||||||||||||||
Amber-tipped staff | 4 | 7 | No | No | 3d2 | 1 | Cudgel | Amber-Tipped Staff | It's a gnarled, acacia staff set with a small orb of primordial amber. +1 To-Hit Strength Bonus Cap: 3 Weapon Class: Cudgel (dazes on critical hit) |
Amber-tipped staff | ||||||||||||||||||||
Anchor spikes | 4 | 4 | No | No | no skill | AnchorSpikes | Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed. You cannot be forced to move by physical means. Target body parts: Feet License points: 2 Only compatible with True Kin genotypes |
Anchor spikes | ||||||||||||||||||||||
Anomaly fumigator | 4 | 4 | No | No | no skill | AnomalyFumigator | Paracausal circuitry excites the structure of spacetime into a normotropic particulate. You emit clouds of normality gas every turn. Target body parts: Hands, Feet, Body, Back, Face, Arm, Head License points: 3 Only compatible with True Kin genotypes Compute power on the local lattice increases this item's effectiveness. |
Anomaly fumigator | ||||||||||||||||||||||
Anti-gravity boots | 4 | 4 | No | No | 1 | 1 | no skill | Anti-Gravity Boots | Ur-metal strips on the soles are magnetized by bosonic coils, producing a continuous ribbon of negative-mass bubbles that repel the wearer upward. |
Feet | Feet | Anti-gravity boots | ||||||||||||||||||
Antimatter cell | 4 | 4 | No | No | no skill | Antimatter Cell | This jet black wafer hums quietly, and seems to quiver with potential energy. |
Antimatter cell | ||||||||||||||||||||||
Ape fur cloak | 4 | 4 | No | No | 0 | 1 | no skill | Ape Fur Cloak | Soft fur is cut from the alabaster pelt of an albino ape into a broad-shouldered cloak. -100 reputation with apes +15 Cold Resistance |
Back | Back | Ape fur cloak | ||||||||||||||||||
Ape fur gloves | 4 | 4 | No | No | 1 | 0 | no skill | Ape Fur Gloves | Soft fur is cut from the alabaster pelt of an albino ape into thick-fingered gloves. -100 reputation with apes +10 Cold Resistance |
Hands | Hands | Ape fur gloves | ||||||||||||||||||
Ape fur hat | 4 | 4 | No | No | 1 | 0 | no skill | Ape Fur Hat | Soft fur is cut from the alabaster pelt of an albino ape into a tam with earflaps. -100 reputation with apes +10 Cold Resistance |
Head | Head | Ape fur hat | ||||||||||||||||||
Aphorisms about Birds | 4 | 4 | No | No | no skill | AphorismsAboutBirds | Crisp pages of goatskin vellum are bound into a codex. |
Aphorisms about Birds | ||||||||||||||||||||||
Arc cannon | 15 | 15 | No | No | 1d6 | Heavy Weapon | Arc Cannon | Cables purled together form the barrel of a blastgun that fires along the cambered electromagnetic field lines. Weapon Class: Heavy Weapon Accuracy: Very High -25 move speed |
Arc cannon | |||||||||||||||||||||
Arc winder | 4 | 4 | No | No | 4d4 | Electric | Pistol | Arc Winder | A spiral crank closes a chrome-encased circuit and ejects charge through two contact tips. Smoke twirls through their yellow glow. Weapon Class: Pistol Accuracy: High |
Arc winder | ||||||||||||||||||||
Ari | 4 | 9 | No | No | 1d6+1 | Axe | Ari | The air swims around the axe's triangular head like the heat off the high salt sun. Such a weapon of war seems a strange fit for an agrarian people like the hindren, but it serves to illustrate how cornered prey might react over long time scales. Strength Bonus Cap: 5 Weapon Class: Axe (cleaves armor on critical hit) |
2-3 | Fire | Ari | |||||||||||||||||||
Armillary sphere | 4 | 4 | No | No | no skill | Orrery | Brass gears, balls, and rings turn in precise mimicry of worlds and stars. |
Armillary sphere | ||||||||||||||||||||||
Armor rack | 4 | 4 | No | No | no skill | Armor Rack | Wooden and chrome poles let armor rest peacefully. |
Armor rack | ||||||||||||||||||||||
Ash-stained robes | 4 | 4 | No | No | 1 | 1 | no skill | Ash-Stained Robes | The aching earth belched a ribbon of molten glass onto the Black Stair and anointed a nonet of gas-eating flax-wearers. |
Body | Body | Ash-stained robes | ||||||||||||||||||
Ashes | 4 | 4 | No | No | no skill | Ashes | Matter was crushed, burned, and granulated into a soft powder. |
Ashes | ||||||||||||||||||||||
Bandage | 4 | 4 | No | No | no skill | Bandage | A roll of gauze, suited to staunch bleeding. |
Bandage | ||||||||||||||||||||||
Banner of the Holy Rhombus | 4 | 4 | No | No | 0 | 1 | no skill | Banner of the Holy Rhombus | Air circulates and the sheet-standard breathes; the edges of the red diamond shrink and lengthen. Blood courses through the arteries of time and into the tissue of the new flesh. Bestows the war trance effect to the Putus Templar who can see this item. |
Back | Back • Hand | Banner of the Holy Rhombus | ||||||||||||||||||
Barathrum clock | 4 | 4 | No | No | no skill | Clockthing | Barathrum's invention records time to the momentary tick by regulating its advance with a crown wheel. On learning of its utility, the water barons commissioned the assembly of dozens more in order to take precise measurements of their reservoirs at set moments of the day. |
Barathrum clock | ||||||||||||||||||||||
Barathrum clock with Q Girl pendulum | 4 | 4 | No | No | no skill | Clockthing_QGirl | Q Girl replaced the old oscillator on this Barathrum clock with a swing pendulum. Now the several hours per day that Time cheats from its observers are reduced to mere minutes. |
Barathrum clock with Q Girl pendulum | ||||||||||||||||||||||
Barathrumite token | 4 | 4 | No | No | no skill | Barathrumite Token | A steel disc stamped with the profile of Barathrum the Old. |
Barathrumite token | ||||||||||||||||||||||
Bark armor | 4 | 4 | No | No | 2 | -1 | no skill | Bark Armor | Billets of shaved dogwood contour to the breasts, waist, and thigh. The husk is beetle-eaten. |
Body | Body | Bark armor | ||||||||||||||||||
Basic toolkit | 4 | 4 | No | No | no skill | Basic Toolkit | An array of tinkering utensils clang against tin: tweezers, a tiny hammer, pliers, inverted pliers, glass marbles, and three wrenches. This item increases the chance of recovering additional bits when you disassemble an artifact. |
Basic toolkit | ||||||||||||||||||||||
Beaded bracelet | 4 | 4 | No | No | 0 | 0 | no skill | Bracelet1 | These beads were skillfully dyed and strung together by a hillside native. |
Arm | Arm | Beaded bracelet | ||||||||||||||||||
Beautiful visage | 4 | 4 | No | No | no skill | BeautifulVisage | Instructions dictate the reformation of the face into a countenance that arouses latent desires in its onlookers. +2 Ego Target body parts: Face License points: 3 Only compatible with True Kin genotypes |
Beautiful visage | ||||||||||||||||||||||
Bedroll | 4 | 4 | No | No | no skill | Bedroll | A bundled roll of wool. |
Bedroll | ||||||||||||||||||||||
Bent metal sheet | 4 | 4 | No | No | no skill | Scrap Metal | A small piece of scrap. |
Bent metal sheet | ||||||||||||||||||||||
Bent surgical stent | 4 | 4 | No | No | no skill | Med Scrap Electronics | A small piece of scrap. |
Bent surgical stent | ||||||||||||||||||||||
Bethesda Susa recoiler | 4 | 4 | No | No | no skill | Bethesda Susa Recoiler | A small crystalline disk with a recessed button on top. |
Bethesda Susa recoiler | ||||||||||||||||||||||
Billowing conch of the Aji | 4 | 7 | No | No | 2d2 | Cudgel | Billowing Conch of the Aji | A fist-sized snail shell is coiled in soft spirals, blackened with soot, and stinks of sulfur. Strength Bonus Cap: 3 Weapon Class: Cudgel (dazes on critical hit) |
Billowing conch of the Aji | |||||||||||||||||||||
Bio-scanning bracelet | 4 | 4 | No | No | 0 | 0 | no skill | Bio-Scanning Bracelet | A wrist-mounted display device that gives a detailed readout of the life signs of biological entities in its surroundings. |
Arm | Arm | Bio-scanning bracelet | ||||||||||||||||||
Biodynamic cell | 4 | 4 | No | No | no skill | Biodynamic Cell | Inside the insulated cask of the battery, the electromotive apparatus cracks the energy out of blood and converts it to electrical charge. |
Biodynamic cell | ||||||||||||||||||||||
Biodynamic power plant | 4 | 4 | No | No | no skill | BiodynamicPowerPlant | A microturbine skims hemopower off the circulation of blood and the chemical reactions therein. Provides a continuous 5000 units of charge per turn to equipped items that can access onboard power systems, such as items with the Jacked mod. Target body parts: Body License points: 6 Only compatible with True Kin genotypes |
Biodynamic power plant | ||||||||||||||||||||||
Bionic arm | 4 | 4 | No | No | no skill | BionicArm | A whole new arm fabricated from graphene and neutrafoam. Its pylon awaits engagement. +2 Strength Target body parts: Arm License points: 3 Only compatible with True Kin genotypes |
Bionic arm | ||||||||||||||||||||||
Bionic hands | 4 | 4 | No | No | no skill | BionicHands | A whole new pair of hands fabricated from graphene and neutrafoam. Their pylons await engagement. +2 Agility Target body parts: Hands License points: 3 Only compatible with True Kin genotypes |
Bionic hands | ||||||||||||||||||||||
Bionic heart | 4 | 4 | No | No | no skill | BionicHeart | An apparatus-in-chromium that pumps blood in smooth waves rather than the frantic beating of carcass-grown muscle tissue. +2 Toughness Target body parts: Body License points: 3 Only compatible with True Kin genotypes |
Bionic heart | ||||||||||||||||||||||
Bionic liver | 4 | 4 | No | No | no skill | BionicLiver | Digestive bile and alkaline churn in glass chambers, while synthetic tissue sieves out bio-toxins. You are immune to poison and disease. Target body parts: Body License points: 3 Only compatible with True Kin genotypes |
Bionic liver | ||||||||||||||||||||||
Black mote | 4 | 4 | No | No | 0 | 0 | no skill | Black Mote | A black particle defies the light-drenched world and charts a helical orbit. +4 DV |
Floating Nearby | Floating Nearby | Black mote | ||||||||||||||||||
Black robes | 4 | 4 | No | No | 0 | 1 | no skill | Black Robes | Wool was died in a bath of dreadroot and iron salt, and then woven to warm broad shoulders. |
Body | Body | Black robes | ||||||||||||||||||
Blast cannon | 16 | 16 | No | No | 2d8 | Heavy Weapon | Blast Cannon | Sleek spiral barrels of matrixed metal cradle an enormous cyclinder of ionic gas. On fire the mixture is hyperpressurized into shot and sent to explode at sight's end. Weapon Class: Heavy Weapon Accuracy: Low -25 move speed |
Blast cannon | |||||||||||||||||||||
Blaze injector | 7 | 7 | No | No | 1 | no skill | BlazeTonic | A slender metal tube, used to deliver various tonics directly into the bloodstream. [Mutant] Duration: 41-50 rounds +100 heat resistance You cannot be frozen. Heat damage you deal is increased by 25%. -50 cold resistance +10 Quickness Your temperature cannot be increased by external heat sources. You must move around to avoid combusting and losing the effects of this tonic. [True Kin] Duration: 41-50 rounds +100 heat resistance You cannot be frozen Heat damage you deal is increased by 25%. -50 cold resistance +20 Quickness Your temperature cannot be increased by external heat sources. You must move around to avoid combusting and losing the effects of this tonic. |
Congealed Blaze | 5 | Blaze injector | |||||||||||||||||||
Blood and Fear: On the Life Cycle of Lah | 4 | 4 | No | No | no skill | BloodandFear | Crisp pages of goatskin vellum are bound into a codex. |
Blood and Fear: On the Life Cycle of Lah | ||||||||||||||||||||||
Blood-gradient hand vacuum | 10 | 10 | No | No | 1d8 | Pistol | Blood-Gradient Hand Vacuum | Blood sieved of chunky pieces sloshes around a cannister of tetraxenonoglass. Vacuum pressure sucks air in through the barrel, and slits on the slide stop vent a metronomic belch. Weapon Class: Pistol Accuracy: Medium Compute power on the local lattice decreases the time needed for this item to generate ammunition. |
Blood-gradient hand vacuum | |||||||||||||||||||||
Bloody arrow | 4 | 4 | No | No | 1d2 | no skill | Clue_BloodyArrow | Dried blood paints the tip and shaft of the wooden arrow, but its colorful fletching remains pristine. |
Bloody arrow | |||||||||||||||||||||
Bloody patch of fur | 4 | 4 | No | No | 0 | 1 | no skill | Clue_BloodyPatchOfFur | This patch of furry skin is painted with dried blood. |
Back | Back | Bloody patch of fur | ||||||||||||||||||
Blueprints for Q Girl's climber design | 4 | 4 | No | No | no skill | ClimberBlueprints | A plastic disk that shines with rainbow light. |
Blueprints for Q Girl's climber design | ||||||||||||||||||||||
Blunt scalpel | 4 | 4 | No | No | no skill | Med Scrap Metal | A small piece of scrap. |
Blunt scalpel | ||||||||||||||||||||||
Boar-skin gloves | 4 | 4 | No | No | 1 | 0 | no skill | Boar-skin gloves | Hard leather gloves worn by the moisture farmers of Joppa to protect their hands from the briary watervine fronds. |
Hands | Hands | Boar-skin gloves | ||||||||||||||||||
Bones | 4 | 4 | No | No | no skill | Bones | Tissue was mineralized while it grew and then snapped off the tree of living things to become an artifact of life. |
Bones | ||||||||||||||||||||||
Boomrose arrow | 4 | 4 | No | No | 1d2 | no skill | Boomrose Arrow | Reds and oranges swirl in the bulbous arrowhead. Ignition is a notch away. |
Boomrose arrow | |||||||||||||||||||||
Booster gun | 4 | 4 | No | No | Pistol | Boosterbot_Gun | It's a small crossbow with a wide barrel to hold darts. Weapon Class: Pistol Accuracy: Medium |
Booster gun | ||||||||||||||||||||||
Bounding boots | 4 | 4 | No | No | 1 | 0 | no skill | Spring Boots | Some clever tinker has fitted a spring-loaded tendon around each of these boots to mimic the gait of a large, sprinting bird. As long as you have worn this item for at least 100 rounds, you sprint at thrice your movement speed.
+15 Move Speed |
Feet | Feet | Bounding boots | ||||||||||||||||||
Bouquet of flowers | 4 | 4 | No | No | no skill | Bouquet | Hued and life-wet beauty was gathered in twine to make a point. Now dead stems and petals desperately grasp each other. |
0 | Bouquet of flowers | |||||||||||||||||||||
Box of crayons | 4 | 4 | No | No | no skill | BoxOfCrayons | A small box of wax crayons. |
Box of crayons | ||||||||||||||||||||||
Broken microcontroller array | 4 | 4 | No | No | no skill | Scrap 4 | A small piece of scrap. |
Broken microcontroller array | ||||||||||||||||||||||
Bronze battle axe | 4 | 5 | No | No | 1d2 | Axe | Battle Axe | Damp leather wraps the wood haft up to a sharpened bit of bell bronze. Strength Bonus Cap: 1 Weapon Class: Axe (cleaves armor on critical hit) |
Bronze battle axe | |||||||||||||||||||||
Bronze dagger | 5 | 6 | No | No | 1d2 | Short Blade | Dagger | Bell bronze is shaped to a point and its handle wrapped in leather. Strength Bonus Cap: 1 Weapon Class: Short Blades (causes bleeding on critical hit) |
Bronze dagger | |||||||||||||||||||||
Bronze ingot | 4 | 4 | No | No | no skill | Bronze Ingot | A weighty ingot of bronze. |
Bronze ingot | ||||||||||||||||||||||
Bronze key | 4 | 4 | No | No | no skill | Copper Trollking Key | An unadorned bronze key. |
Bronze key | ||||||||||||||||||||||
Bronze long sword | 4 | 5 | No | No | 1d3 | Long Blade | Long Sword | Scratches checker the length of edged bell bronze, and skin oil dampens the leather grip. Strength Bonus Cap: 1 Weapon Class: Long Blades (increased penetration on critical hit) |
Bronze long sword | |||||||||||||||||||||
Bronze mace | 4 | 5 | No | No | 2 | Cudgel | Mace2 | A corm of bell bronze is screw-fitted to a scarred wooden shaft. Strength Bonus Cap: 1 Weapon Class: Cudgel (dazes on critical hit) |
Bronze mace | |||||||||||||||||||||
Bronze two-handed sword | 5 | 6 | No | No | 1d6 | Long Blade | Two-Handed Sword | Scratches checker the broad length of edged bell bronze, and skin oil dampens the double-handed leather grip. Strength Bonus Cap: 1 Weapon Class: Long Blades (increased penetration on critical hit) |
Bronze two-handed sword | |||||||||||||||||||||
Bulging waterskin | 4 | 4 | No | No | no skill | Clue_BulgingWaterskin | This waterskin is filled to the brim and sealed with wax, as if from a merchant's stores. |
Bulging waterskin | ||||||||||||||||||||||
Burnished fullerite shield | 4 | 4 | No | No | 5 | -4 | Shield | Blackboard | This black slab of metal has been burnished clean of any symbol that may once have emblazoned its matte surface. Shields only grant their AV when you successfully block an attack. |
Hand | Hand | Burnished fullerite shield | ||||||||||||||||||
Burnt capacitor | 4 | 4 | No | No | no skill | Scrap Energy | A small piece of scrap. |
Burnt capacitor | ||||||||||||||||||||||
Camel bladder | 4 | 4 | No | No | no skill | Camel Bladder | A large camel bladder knotted at the bottom and suspended with a strap of intestine. When worn, liquid in this item doesn't count toward your encumbrance. |
Back | Back | Camel bladder | ||||||||||||||||||||
Canteen | 4 | 4 | No | No | no skill | Canteen | An aluminum jug sheathed in an olive green cloth. |
Canteen | ||||||||||||||||||||||
Canvas folding chair | 4 | 4 | No | No | no skill | Canvas Folding Chair | Jointed wood and knit watervine make a movable wharf for the ass. |
Canvas folding chair | ||||||||||||||||||||||
Carbide arrow | 4 | 4 | No | No | 1d4+1 | no skill | Carbide Arrow | A narrow shaft fletched with bird feather is capped by a carbide head. |
Carbide arrow | |||||||||||||||||||||
Carbide battle axe | 4 | 8 | No | No | 1d4+1 | Axe | Battle Axe3 | The luster of the azure edge fades to shadow at the beard of the bit, and a backspike balances the whole bladed volume. Strength Bonus Cap: 4 Weapon Class: Axe (cleaves armor on critical hit) |
Carbide battle axe | |||||||||||||||||||||
Carbide boots | 4 | 4 | No | No | 3 | -5 | no skill | Carbide Boots | A pair of leather boots onto which several carbide bands have been riveted. |
Feet | Feet | Carbide boots | ||||||||||||||||||
Carbide dagger | 8 | 12 | No | No | 1d6 | Short Blade | Dagger3 | Salt and scars form a comet's tail along the azure blade edge. Strength Bonus Cap: 4 Weapon Class: Short Blades (causes bleeding on critical hit) |
Carbide dagger | |||||||||||||||||||||
Carbide fist | 4 | 1,003 | No | No | 2d3 | Cudgel | CarbideFist | Skeletal hand of cobalt blue metal remains suspended in temporary lifelessness. Strength Bonus Cap: 999 Weapon Class: Cudgel (dazes on critical hit) |
Carbide fist | |||||||||||||||||||||
Carbide folding hammer | 4 | 9 | No | No | 2d4 | Cudgel | Cudgel4 | The hammer shaft is capped by a head of bright and azure metal. Darker stripes across its face and throat note where it struck and beat softer carbide down. Strength Bonus Cap: 5 Weapon Class: Cudgel (dazes on critical hit) |
Carbide folding hammer | |||||||||||||||||||||
Carbide gauntlets | 4 | 4 | No | No | 3 | -5 | no skill | Carbide Gauntlets | Thick, banded carbide gauntlets. |
Hands | Hands | Carbide gauntlets | ||||||||||||||||||
Carbide hammer | 4 | 8 | No | No | 2d3 | Cudgel | Cudgel3 | The shaft widens to a rigid polygon of azure metal. Nicks and scores tally on its surface. Strength Bonus Cap: 4 Weapon Class: Cudgel (dazes on critical hit) |
Carbide hammer | |||||||||||||||||||||
Carbide hand bones | 4 | 4 | No | No | no skill | CarbideHandBones | Blue carbide merely dents where weak collagen would be smashed to bits. Your fists deal 2d3 damage. Target body parts: Hands License points: 2 Only compatible with True Kin genotypes |
Carbide hand bones | ||||||||||||||||||||||
Carbide long sword | 4 | 8 | No | No | 1d8 | Long Blade | Long Sword3 | Salt and scars form a comet's tail along the length of the azure blade's edge. Strength Bonus Cap: 4 Weapon Class: Long Blades (increased penetration on critical hit) |
Carbide long sword | |||||||||||||||||||||
Carbide plate armor | 4 | 4 | No | No | 5 | -5 | no skill | Carbide Plate Armor | Nicked folding metal of dull azure is shaped to the pectorial lunes and stitched to an undergarment of padded goat leather. |
Body | Body | Carbide plate armor | ||||||||||||||||||
Carbide shield | 4 | 4 | No | No | 4 | -3 | Shield | Carbide Shield | A large shield, meant to be secured to your hand. Shields only grant their AV when you successfully block an attack. |
Hand | Hand | Carbide shield | ||||||||||||||||||
Carbine | 9 | 9 | No | No | 1d8 | Bow and Rifle | Carbine | Carbon steel gleams on its sawed muzzle. A dented butt stock cuts at right angle to the shoulder. Weapon Class: Bows & Rifles Accuracy: Low Multiple ammo used per shot: 3 Multiple projectiles per shot: 3 |
Carbine | |||||||||||||||||||||
Caslainard | 4 | 9 | No | No | 1d10 | Long Blade | Caslainard | Bright metal is polished to a ghost shine. Streaks of shaded blue show where the blade was carbon-folded on the forge. Strength Bonus Cap: 5 Weapon Class: Long Blades (increased penetration on critical hit) |
Caslainard | |||||||||||||||||||||
Cast net | 5 | 5 | No | No | 0 | no skill | CastNet | Flax was mowed from the Bowl of Iris, stripped into fibers, and weaved into a soft grid by the fisherfolk of the Pale Sea. |
Cast net | |||||||||||||||||||||
Catch basin | 4 | 4 | No | No | no skill | Catchbasin | Stoneware catches the tiny bit of moisture surrendered by the bone-dry air. |
Catch basin | ||||||||||||||||||||||
Cathedra with black opal tracery | 4 | 4 | No | No | no skill | CathedraBlackOpal | Across the whole of its wide splat and planar armrests, hairlines partition the chair and its vibrant stones into clusters of galaxies. Their fractal patterns at microscale put them beyond the skillwork of now-fossilized carpenters; they must be the scars of leylines. +100 move speed +50 hitpoints +100 carry capacity +3 Ego You gain the ability to fly. Activated. Cooldown 100. You sunder spacetime, teleporting to a random location in Qud. You cannot wear equipment on your back. This implant can't be uninstalled. Target body parts: Back License points: 12 Only compatible with True Kin genotypes Compute power on the local lattice increases this item's effectiveness. |
Cathedra with black opal tracery | ||||||||||||||||||||||
Cathedra with ruby tracery | 4 | 4 | No | No | no skill | CathedraRuby | Wavecrests of slag interrupt the plane geometry of the gigantic seat, scars of index to the moment when the mystai rolled the ruby boulder it was carved from out of the hoggish earth. The splats and claw feet are burned and disarranged; the ritual of transformation never ends. +100 move speed +50 hitpoints +100 carry capacity +3 Ego You gain the ability to fly. Activated. Cooldown 100. You generate a pyrokinesis field around your person. You cannot wear equipment on your back. This implant can't be uninstalled. Target body parts: Back License points: 12 Only compatible with True Kin genotypes Compute power on the local lattice increases this item's effectiveness. |
Cathedra with ruby tracery | ||||||||||||||||||||||
Cathedra with sapphire tracery | 4 | 4 | No | No | no skill | CathedraSapphire | Reticulated around the quatrefoil of an elephantine splat are the filed glyphs of sightlessness, messages from the fellowed mysterion across the Gulf. Wings and banisters are ordered in the perfect dimensions of some type of strange hierarchy. +100 move speed +50 hitpoints +100 carry capacity +3 Ego You gain the ability to fly. Activated. Cooldown 100. You invoke a concussive force in the surrounding area, throwing enemies back and stunning them. You cannot wear equipment on your back. This implant can't be uninstalled. Target body parts: Back License points: 12 Only compatible with True Kin genotypes Compute power on the local lattice increases this item's effectiveness. |
Cathedra with sapphire tracery | ||||||||||||||||||||||
Cathedra with white opal tracery | 4 | 4 | No | No | no skill | CathedraWhiteOpal | Chiliads of glitz are stuck to the naked folk carved in relief of the aureate seat. They people that gilded hill, their bodies conjugate to each other in every way geometry allows, spilling out from the crest and down the scroll arms that once upheld the quivering limbs of a high priest to lust. +100 move speed +50 hitpoints +100 carry capacity +3 Ego You gain the ability to fly. Activated. Cooldown 100. You release a burst of glitter dust around yourself. You cannot wear equipment on your back. This implant can't be uninstalled. Target body parts: Back License points: 12 Only compatible with True Kin genotypes Compute power on the local lattice increases this item's effectiveness. |
Cathedra with white opal tracery |